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World wide battle royale simulator/game · By
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DominicanR ---> Dominican Republic (though idk if that's because the name can only be a certain number of characters or whatever)
Dr Congo ---> D.R. Congo (You could also do D.R.C.)
Tunnisia ---> Tunisia
Phillipines ---> Philippines (one L, double P, instead of double L, one P)
Cabo Verde ---> Cape Verde
"neighbours" ---> neighbors (when it says a country was divided up by its neighbors)
That's all for now. I'll let you know if I find more!
Thanks <3 i've already changed Dominican republic, Tunisia and Philippines and neighbors in the update i'm currently developing.
i will prob change dr congo to D.R Congo because i wanna keep calling it doctor congo when i say it out laud xD.
as pointed out already by others uintah and turkiye is the correct spelling of those 2.
also cabo verde based on my own knowledge (my knowledge can be 100% wrong i'm sadly not a expert on every single country and province in the world) cape verde prefair to be called cabo verde but both versions are ok.
Thanks for the feedback it helped alot <3
I'm using unity to make the game and from what i know they sadly don't got any options to make a chrome os build.
BUT i will soon try to make the game playable on the site, so aslong as you got a game browser that supports it (i know that google chrome does) you should be able to play it then if it isn't too demanding
i'd love to add some form of scenario editor.
i think i read somewhere someone requested a create your own nation thingy and i think ima do something like that where you can write a name and each province clicked gets given to that name/country.
only problem is that i'm not smart enough to make a way where people can save their custom scenarios so you'd prob not be able to play the same scenario 2 times
How is your default scenario saved? through tags? In that case you probably will spend a good time trying to save it. I don't know how unity works but maybe you can use a File writer class that writes the province (ID?) and the country created when the scenario is saved and a file reader class that just reads the scenario to load it.
Yea it's saved with each province having right now around 4 or 5 diffrent tags saying what culture it is, province, country and more.
i could prob make a code that saves all edited provinces in a list and then another that places the new tags out again. just gatta find time and figure out how exactly to do it
I don't think it's possible to make a easy way to mod the actual map, buut i will next week be looking into making it possible to edit and create your own countries, cultures, provinces and easter egg nations and saving them, that save file should be possible to be shared to others if you keep the name and location as the same.
I will also look into making the start of the game more customizable to get more varied games. one example is adding more countries provinces and letting you choose exactly what countries should be divided
Hi! When a country expands, it should prioritize getting back its original territory (if it has lost some). I makes more sense for a nation to try to get back original lands that was taken.
If a country has an empire and loses land, it should be less likely to lose original lands than the ones they colonized.
It has not happened recently, but at the end when there's like 2-3 nations left, the bigger one should have a higher chance to win. Idk its weird and seems not deserved when a microstate annexes the whole world to pull out the win.
Martinique is misspelled as Martinque
I really enjoy the game, I think it would be cool if you made a USA only gamemode, or even eventually make one for all countries. Also it would be easier to make a keybinds option. If you have extra time, I think it would be awesome to add flags in the selected and/or event boxes. Once again, great game!
For cultures, I would make New-Brunswick, Nova Scotia and Prince Edward Island as one single culture. You could call it Maritimes, it is how it is refered here in Canada.
When playing with provinces on, the Northern part of Maine is called USA which seems off. Same for Puerto Rico being just USA.
At some point it would be fair to make less provinces for smaller islands or more provinces for some continental places. For example, Nunavut has 67 provinces and Greeland 19 despiste being similar sizes. It makes Nunavut more vulnerbale to events related to coastlines and less vulnerbale to be completely erased from the map. The same could be said when you compare Panama with 15 provinces and Québec culture with only 5 or comparing Brasil with 32 and Chile with 49.
I am curious by how you dicided to divide the world and countries into provinces? Do you aim to make every province with a similar size, a similar population or a similar development?
dividing the larger provinces is something i really wanna do and prob will soon,
when making the original map i basically whent by trying to follow real state borders while also making all provinces roughly the same size,
At the same time i wanted as many islands as posible to have their own provinces because in my head it makes more sence sknce historically alot of islands was taken by other countrys that didn’t always make the most sence geographically