Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Inverse Kinematic

A topic by Hatrantator created Dec 31, 2021 Views: 232 Replies: 3
Viewing posts 1 to 4
(1 edit) (+1)

Hi there. I really like the demo of PixelOver.

I came for the bone animation and actually considered buying but not having IK is a kind of dealbreaker for me.

I know this is just an early version and it has way more useful functions.

I currently use Spine for animated spritesheets. While powerful and very potent, i really like the potential of PixelOver.

It does quite a lot and pretty good, from what i could tell after several hours, but the bone animation is still very basic.

Mesh-Deformation (weights) aside, IK would be a huge improvement for better animations.

(+1)

Sure, these both features will be implemented in a future update. Thank you !

(+1)

IK implemented in 0.11, mesh deformation will also be implemented soon.

(+1)

Mesh deformation implemented in 0.12