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Gameboy Action RPG - Want to hear from you all!

A topic by freinicke created Dec 22, 2021 Views: 281 Replies: 3
Viewing posts 1 to 3
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Hi everyone! I recently published a tech demo for my Gameboy game project made on GB Studio (have been working on that for a month now) and since it is my first time developing a game I would love to hear some feedback. The purpose of this tech demo is to showcase the main game mechanics and create a framework for the actual game project. 

Please let me know what you think about it, how is the overall gameplay? Sound? graphics? did something stand out as good or bad? any bugs?

Please keep in mind that this is a Gameboy game and I had to deal with a lot of hardware limitations when building it. haha!

Play demo: https://freinicke.itch.io/swordbird-techdemo

I love the music and the sound effects! graphics are pretty cool and it's fun to play. Some things that I didn't like are that it was way too easy to fall into the void in the room to the left and maybe something could differenciate the blocks that you can move from the ones you can't, also, the fact that you can only move a block once could be said somewhere. I found the boss too difficult but maybe that's just me haha.

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Thank you so much for your feedback! Yeah, I agree with you on everything! I got similar feedback from other people about the pits and the boss and this is something that I will refine for sure! :) Thanks again! It helps a lot!

(1 edit)

I've tried the tech demo and it's a nice start.

About the movable block, I suggest giving very easy puzzle room for it, something like as soon as player enters, player is blocked by blocks. The one at north of player is movable while the rest is not. If player tried to interact with movable one, it will move north. If player do it again, it will move toward goal which is just 2 steps north of it. Doing this also allows player to get out from surrounding blocks and also the room.

Do the same with movable ice block. The purpose of this is to teach player about movable block and ice block without pressing them. The puzzle room with ice block could be moved elsewhere, near boss room if you want to :).

About the boss, the idea is good, I suggest giving animation when boss teleports such as blinking, phasing in or spawning smoke. 

In general, first dungeon should be easy and gives introduction to mechanics your game has.