Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

[Fixed] Compile errors on GMS2.

A topic by Indiebuild created Jan 04, 2018 Views: 407 Replies: 1
Viewing posts 1 to 2
(1 edit)

Hi! Since the last update, the Extension has been giving some compile errors.

As you can see in the video, the problem persists even in a new project.
Older versions are still functioning normally, so I'll stick with that in the meantime. Again, you can contact on twitter if necessary, thanks.

Developer(+1)

I have uploaded a new version that removes those two calls - GMS2 version upload process in unnecessarily convoluted - since GMS2 does not actually have any extension export mechanism at all, you have to submit your extension update to marketplace and then download the extension file from your marketplace page. Trying to do this too quickly can result in oddities like these - in debug version I have it dump HTTP requests and compilation error stack trace into output log using a custom script called "trace" (which just converts arguments to strings and calls show_debug_message), and that version ended up being included instead of a release build that I had finished compiling seconds before starting submission.