Lore Update
I've recently added lore terminals into my game with an attempt to make the lore a bit more straight forward. While they're not needed for the game and there are runs where you'll come across no terminals, I think the obscured version of how lore functions in this design is better to fit with the aesthetic. Though I would like some feedback if possible on ideas on how to include lore in subtle ways without creating an ARG. While I'd love to host one, I don't have the time and resources to make a proper one.
General Project Direction
I'm not 100% sure where to go from here, or even If I should go somewhere from here. Currently the ideas and design space in the game have been explored to the best of my ability as far as I'm aware, but I kind of need people to play it and tell me their thoughts on it. I'm currently organizing a small informal play testing session with my friends and seeing if maybe I can pool some ideas, but I wanted to post here to see if anyone had any ideas.
If you're interested in helping: https://pipmakesgames.itch.io/10th-our
If I end up using any ideas you suggest I'll provide a special thanks.