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Infinite Stars - The Visual Novel

Inspired by stories like Dune, Star Trek and The Expanse. · By InfiniteStars

The windows

A topic by quantumdot created Nov 15, 2021 Views: 462 Replies: 1
Viewing posts 1 to 2
(2 edits) (+1)

The boob (& pec) windows, that is. I'm not complaining, but I have to ask why uniforms would have them. Is there maybe some fun lore reason?

I'm gripped by the premise, and the squids are shaping up to be a much more interesting alien race than most scifi I've read lately.  The background art creates a believable space, even in its current sketchy style. You've clearly got a grasp on the underused Ren'Py features like the timing of text to interrupt and facial transitions. I'm especially excited to see how the choices will impact the story. If your attention to detail so far is anything to go by, the future of this project looks bright. It feels like you've put a lot of thought behind this project and building the world up; I'm excited to see where else we get to go!

How do you manage to stop yourself from making every little choice have a big impact? How do you prioritize that?


P.S. There's a spelling mistake in early chapter 3 where diary was misspelled dairy. The exact text is "The panel covered a small cavity filled with obsolete fuses that I could safely remove to make room for the dairy."

P.P.S. It's always good to see media from a fellow South African!

(+2)

Thank you for the kind words! We were just having this exact conversation on Discord.

Lore-wise, since the uniform resembles a skintight scuba jump-suit, there needed to be a way to regulate body temperature when worn. And since the inside of the suit "sticks" against your skin to prevent skin friction and rashes, there needed to be a place for the air to escape unless you want to look like a Michelin Man.

There are a few other practical reasons behind it, and some creative ones came from the Discord discussion; my favorite is that it's the V-Neck of the future.

You are right. A lot of thought, love, and resources have gone into the project, and it's something that I intend to work on for many years to come. <3

I enjoy crafting the choices, and I approach them like "running jokes" in some sitcoms, where they keep coming back in future episodes, even if it's just a line or two. I feel it makes the world feel more reactive and alive. The flip side is you can't allow them to run away and have a life of their own, so I *try* to limit hard branches to around 3,000 words before they have to join up with the main storyline again. Infinite Stars might not have tons of replayability, but I want it to be a unique, personal experience that follows the career of your Mah'Abeu over several years. A second play-through should still be refreshing, with lots of unseen content, but it will be the same story. I did a write-up about the design process on Patreon a while back, comparing it to a journey. You might drive or fly to your destination, and it will be two different experiences, but you'll still end up at the same place regardless.

Thanks for catching the typo! It's fixed now and will reflect in the next release!

Also, South Africa!! Wooo! \o/