Hey friends! We're MiroWin indie-studio. You can know us after "Guns'n'Stories: Bulletproof VR" and "Boiling Steel" VR shooters.
Anyway, now the talk is about our next game, PC non-VR survival horror "Redemption of the Damned" (actual release date - Q2 2022, Steam).
What's the game?
Shortly it's a survival horror in the scenery of XVII century Europe where you'll play as doctor's assistant who was heading to a distant village but somebody attacked the stagecoach. Enemies will be evil spirits from scary tales and European mythology. Our task as a developer is to make this game atmospheric, dark, survival and scary like it's described on the Steam-page.
What we'll talk about?
Probably it will be superfluous to go deep into development process in this topic, since you can familiarize yourself with it in the dev diaries of this game here, on Itch. But there is the sense to designate more essential stages and marks in the work here.
We also received the questions about the possibility of testing the game, and we'll be happy to use this platform to attract testers for the game in the near future. So, yeah, we're almost there and the comments field is for those who wish to participate later on.
First of all we'll be thanful for your opinion about the current way of development: