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MiroWin

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A member registered Dec 05, 2020 · View creator page →

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Nice video! Waiting the next one)

In the new "Redemption of the Damned" developer diary we're happy to show the new location.

Fascinating backgrounds, bizarre rock shapes, towering and menacing walls are the results of working with the environment and level design, which is worth paying attention to. 

It is not surprising that already now we are hearing your wishes about release of this game on VR too in order to be able to immerse yourself in the dark atmosphere of this hidden world as much as possible.

Here is where you can add the game in your wishlist: https://store.steampowered.com/app/1620420/Redemption_of_the_Damned/

All in all, it seems some time since we shared an updates of #RedemptionOfTheDamned" development.

🚀 And finally we're happy to show the significant progress for the last monthes.

🍫 In this video we focused on:

  • improved visual & sound effects when causing and receiving damage, using weapons;
  • improved enemy animations; 
  • UX/UI system core.

❗️ Don't hesitate to write your feedback in comments!

The dungeons in our game are as tortuous and varied as the work on them. Current progress is here:

All November authors of the best advice/comment to our developer diaries have the opportunity to book a key to the beta-version of the game.

(1 edit)

Hey friends! We're MiroWin indie-studio. You can know us after "Guns'n'Stories: Bulletproof VR" and "Boiling Steel" VR shooters.

Anyway, now the talk is about our next game, PC non-VR survival horror "Redemption of the Damned" (actual release date - Q2 2022, Steam).

What's the game?

Shortly it's a survival horror in the scenery of XVII century Europe where you'll play as doctor's assistant who was heading to a distant village but somebody attacked the stagecoach. Enemies will be evil spirits from scary tales and European mythology.  Our task as a developer is to make this game atmospheric, dark, survival and scary like it's described on the Steam-page.

What we'll talk about?

Probably it will be superfluous to go deep into development process in this topic, since you can familiarize yourself with it in the dev diaries of this game here, on Itch.  But there is the sense to designate more essential stages and marks in the work here. 

We also received the questions about the possibility of testing the game, and we'll be happy to use this platform to attract testers for the game in the near future. So, yeah, we're almost there and the comments field is for those who wish to participate later on.

First of all we'll be thanful for your opinion about the current way of development: