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Create your own 3D models and 2D sprites! · By Kenney

Shortcut/Usability suggestions

A topic by poppants created Nov 05, 2021 Views: 73
Viewing posts 1 to 1
(1 edit)

Heyo, love the software. After using it for quite a bit, I came up with some suggestions that might make it faster to use.


Shortcuts:

- A shortcut to switch to the search bar and set the category to All (e.g. Ctrl + F)
- A shortcut for the switching between moving 1/10 of a grid and 1 full unit
- A shortcut to switch between Blocks pick menu, Position/Rotation/Scale menu and Material Selection/Paint menu (e.g. "tabbing" through the left side menu).


Some usability things:

- Display the cathegory/name of the selected block - will help speed up the search of the similar blocks. As an example, I already have battlement on my castle, but now looking for damaged version but do not know what that type of black is named.
(I am aware it does display the name/cathegory in the Position/Rotation/Scale menu, but that is a few extra clicks to switch between the menus. That being said, if the shorcuts mentioned above are implemented, there is no need for this feature per say)
- Keep the Axis same after rotation or allow us to "reset" them. It can be quite a headache to put the block into a spot when axis are not perpendicular to the global axis or Y axis starts pointing downwards.
- Edit the position/scale/rotation of the grouped objects.
- Ability to force the position/scale values to stay within 1 or no decimal point (e.g. dissalow values 2.34 and force it up/down to the 2.3, or limit them to integers). This would be helpful building scenes of different sizes and at different stages of the project. e.g. I would prefer to put blocks using only integer values first, and refine the placement afterwards.
- Cloning a grouped object places a new object into the same group. Perhaps the default behaviour should be putting it into a separate grouped object? It is trivial to group them together afterwards, while ungrouping becomes more of a problem.
- An ability to open an extra window (akin to the camera preview in Unity).


Hope you find some of the suggestions useful!