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Making Snowboard Game

A topic by 11frogger created Nov 03, 2021 Views: 208 Replies: 1
Viewing posts 1 to 2

This game is a simple snowboard game using simple shapes to make up the game. 

The goal of the game is to reach the end of the track as fast as possible and receive a gold trophy for every track. There are clock items that reduce your current time when collected, various hazards on the track to slow you down, and moving enemies. Falling off the track or getting hit too many times results in a fail. You can turn left and right and can speed up or down. 

This snowboarding game allows you to build up a large speed for faster times, but it makes your character harder to control. It is also easy to fall off the track because there are no boundaries on the edges of the tracks.

By receiving gold on every track, you can be proclaimed to be the best snowboarder in the world!

This is a picture of a track in progress. The spheres on the track are enemies and clock collectables. This track has two jumps. The blue cube underneath the track causes the player to fail the track upon contact.

This is a picture after falling past the track boundary (the blue cube) and the restart screen listing trophy times and current times. The restart button restarts the scene/level. For now, the main character is the gold sphere - the main character has not been modeled yet.

This is a picture of gameplay. The left number is hp and the right number is current time. Shown here, the main character is sliding down the slope.

As the game development progresses, there will be more updates.


Hello, I’m back to show the updates to the game. There’s a Game Expo coming up and I plan to share my game during this time if I’m able to finish it near the beginning of December!

Just finished the software engineering bit for the project. I drew some diagrams in a notebook and created a requirements list for the game

This picture is of a newly added level select screen. The plan is to choose between 10 levels and cycle through texts using this UI. It is already connected to a main menu with instructions, credits, and options text on panels.

This is a picture of instantiated objects (the pink objects in the distance) that trigger when you are 10 spaces away from it. The plan is to turn it into something similar to fireworks that shoot off when you cross a finish line.

This is a picture of a model in progress for a snowboard main character with colors. So far, the model falls through the floor, but the animations work fine. This was imported from blender using an outdated method. I will likely have to do this again.

Updates will be more frequent as it gets closer to the Game Expo.