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[Art] Looking for Artists to help on 3rd Person Survival Horror Project with Existing Codebase

A topic by logan4179 created Oct 30, 2021 Views: 207
Viewing posts 1 to 2

[REV-SHARE ONLY!]

For several months I've been working on a Unity codebase in my spare time. Here's a WIP showcasing what I've done so far.

https://youtu.be/cyiuW66qL5g?list=PLMjpiAZr4SuixLmFe3ueIOEibXXjV5cGb

It might not look like much, but it's early, and there's actually a lot to unpack. I've achieved the following:

  • Silky-smooth and fully-customizable 3rd person camera.
  • Walk/run animations and blending between them and their cardinal directions.
  • The start of a functional menu system
  • Weapon firing with proper raycasting and proper bullet events so that things in the game can receive gunshots, along with WIP effects such as muzzle flash and bullet hole decals.
  • Basic patrolling enemy AI and enemy suspicion/vision system.
  • Proper Game managers and proper debugging features.
  • Some common art assets such as models and textures that I've made myself (please forgive the quality, I'm currently learning art).

I've done this all myself, and while it's been a solo endeavor, I've really enjoyed it and am not going to stop any time soon. I'd like to find an artist who feels the same way; as in, someone who enjoys creating the art and is therefore self-motivated and interested in helping on something like this and doesn't need any cheerleading to work on a project. BTW, I'm over 30, I work with Unity professionally (for medical research, not games, but still...), and I'm serious about it. Just a couple of guidelines for anyone who might want to join:

  • You need to be interested in creating for a survival horror aesthetic. If you're mainly interested in other genres and think that you might lose interest quickly, it's probably not a good idea to join this one.
  • I'm not handling this project like most people do; I'm instead taking it one step at a time, which means currently I'm only thinking about achieving what's called a "vertical slice". I'm basically trying to make a couple of hallways, and a few rooms, and get them to achieve the look/feel that I'm going for before thinking about anything else. It should be an interesting endeavor no matter what happens.
  • Because I'm taking it one step at a time, that means I won't be able to be extremely "managerial". You'll need to be able to come up with assets to populate the environment with without a lot of hand-holding. We'll talk about aesthetics, and I can give you a basic synopsis of what I'm going for of course. I'm fairly flexible, so as long as the assets look good, they can likely get used. I also won't be pursuing a proper "team" until I've achieved a vertical slice that I'm proud of.
  • I'm mainly interested in 3d artists, but if you do other things like UI, textures, animation, concept art, or effects and you're definitely interested in this sort of project, I would be interested in talking to you.

Thanks guys.