GM Live is really cool. I've been playing with it today and am impressed.
I noticed that when I run my project in GMS2's Debug Mode, I get this error:
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Create Event for object obj_gmlive: global variable name 'g_live_log_script' index (100638) not set before reading it. at gml_Script_live_log (line 4) - script_execute(g_live_log_script,"[live]["+date_time_string(date_current_datetime())+"] "+l_s); ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_live_log (line 4) called from - gml_Script_live_init (line 6) - live_log("Initializing..."); called from - gml_Object_obj_gmlive_Create_0 (line 7) - live_init(1, "<a href="<a href="<a href="http://localhost:5100">http://localhost:5100</a>"><a href="http://localhost:5100</a>">http://localhost:5100</a></a>"><a href="<a href="http://localhost:5100</a>">http://localhost:5100</a></a>"><a href="http://localhost:5100</a></a>">http://localhost:5100</a></a></a>", "");
This is with and without GMLive running. Running my game normally works fine.
Removing
instance_create(0, 0, obj_gmlive);
makes it work in Debug mode.