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Hungry Harry's Climb

Help Harry escape procedurally generated caves! · By Paloblancogames

A Comment On The Game

A topic by Orange Taste Games created Oct 22, 2021 Views: 77 Replies: 1
Viewing posts 1 to 2
(+1)

Hey, you don't have comments enabled and I don't see a lot of other posts about the game so I'm just gonna use this to leave a comment on the game.

This is amazing. One of my favorite games on this site, ever. I could go on and on about how much I love all these little design choices you made but it's just well generated levels and a solid move set to move and climb around with and the powerups are nuts (sticky breath + quick breath kinda lets you make super fast pillars to climb) and it's tons of fun. Thank you for making this.

Developer(+1)

Hi! Sorry it's taken me so long to get back to you. Thanks for your comment, it really does mean allot to be. Life has hit hard lately, and I haven't had a chance to work on any deeper games like this one, and it's just really nice to hear that someone enjoyed it, and appreciated some of the little details and synergies that I thought most people had missed. 

The level generator is actually based on a nano-tech related paper I read in grad school, and it was about simulating how large clusters of mass form from small particles. I think it ends up making some neat geometry. Harry needed to pretty mobile to get around the resulting weird geometry, and I think the climbing ends up being fun without trivializing the platforming. 

I would love to make a "super Harry's climb" one day. One major aspect that I didn't include was having a choice mechanic - when you level up, I wanted to have a choice of two power ups, so you could optimize your build a bit. 


Anyways, thanks so much for the kind words, it really means allot.