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The Bitter Drop—New Weird Interactive Fiction (Demo and Early Bird Pre-Orders Now Available!)

A topic by Lady Isak created Dec 05, 2017 Views: 481
Viewing posts 1 to 1

PRE-ORDER AND DOWNLOAD THE DEMO HERE

From the official presskit (aren't I so together and professional?):

The Bitter Drop is a long-form Interactive Fiction with features of CYOA and hypertext. Character interaction, relationships and romance are given a prominent place. The chief mechanics are player-driven choices and investigation of the environment and clues to the truth behind Svet Dmitrin's ruling elite through text descriptions, hints and red herrings.

Story

Itinerant Rabbi Chaim Shlomovich Vidal and his pupils, the bigender horror writer Lev Venyaminovich/Lyubov Venyaminovna and the witch Mogila Borisovna Balshemnik arrive in Svet-Dmitrin, the capital of a crumbling empire. They stay with one Anzu Tamiratovich Menelik, a necromancer dandy with more than skeletons in his closet. As the days pass and Lev recovers from a recent stint on a psych ward, Anzu and Lev grow closer; Anzu shows Lev around the city and the two of them stumble on a horrifying, eldritch truth about the current Czar and his White Guard. Following this lead will cost them dear.

Features

  • "A hybrid of hypertext and CYOA text games, The Bitter Drop features annotations and asides that provide greater context to the story told."
  • "A lush, complex narrative with vibrant, fleshed out characters."
  • "Player actions are genuinely impactful: explore the potential of the narrative via making choices when playing as the protagonist, a failed rabbi, mystic and horror fiction writer."
  • "A narrative told from a unique perspective, with a heartfelt exploration of themes of disability, gender variance, queerness and cultural identity."
  • "A fantastic setting in the tradition of New Weird fiction."

Anyway, this Early Bird Pre-Orders lark is to help me afford certain necessary things (sensitivity readers, an editor, font licenses, UI design, sound design and soundtrack) before I launch a Kickstarter campaign or similar, so I can put together the most polished project overview and whatnot that I can.

And for interested players, it's an opportunity to get perpetual access to all iterations of the game for cheap. Cheaper than it'll be at Kickstarter time and cheaper than it'll be at release! Unless you want to tip extra, of course (but nobody has to do that if they can't afford it).