Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

License for assets selection missing creative commons 3.0 licenses

A topic by Revolutionary Games Studio created Oct 19, 2021 Views: 152 Replies: 3
Viewing posts 1 to 3

I’m setting up a page for an open source game, and under “Metadata -> Release info” there’s the option to select the assets license. It’s good that various creative commons licenses are listed. However, our project started before version 4 was released, as such our assets license is Attribution-ShareAlike 3.0 Unported which is not available to be selected. Is there a reason for this? I’d very much like to select an accurate license for the game on Itch.


Older versions of CC licenses are numerous, and would make for a long list; also, they're legacy. If you own the assets, maybe you could re-license them? Otherwise, try asking the rights owner, they're often fine with applying a newer version of the same license.

Failing that, you can leave the drop-down at the default N/A position and mention the right license in the description; it's not ideal because people won't be able to find your project by license then, but it's a solution. Hope this helps.

Thanks for the reply. We are not the copyright owners of the assets. Just a few months ago we implemented a CLA which would allow licensing using a later Creative Commons license version, however, we have assets dating back years from people who are likely unreachable. In fact we are currently in the process of trying to get all code contributors to sign our CLA, and even there with a bunch of follow up emails, we have not been able to reach everyone and may have to end up removing some work as a result. With the assets the problem is even harder as most of the time the artists doing the work aren’t available in git history (as they quite often weren’t the ones to commit to git), so we likely don’t even have a way to reliably get a list of people who need to sign. The only way to solve this would be to ask currently active artists which assets they made, and removing everything else. This is not a very good approach. So I guess as a result I’ll just mention the assets license in the game description, then. Thanks for the suggestion.


All right! Just in case, I'll show this to an admin, too. Maybe they can do something.

This topic has been auto-archived and can no longer be posted in because there haven't been any posts in a while.