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A Swift's Life 2 - The Journey

A topic by Zion created Sep 18, 2021 Views: 158
Viewing posts 1 to 1


RPG

Playtime: approx. 30-90 minutes

Control: mouse, keyboard, controller

Platform: PC, Windows

Languages: German, English, Tierdeutsch, animal english


Experience the extraordinary story of a couple of outcasts who seek their fortune far away.

Linear story with humorous dialogues and many things to discover.

No previous knowledge is required, even though this is a sequel.


Based on the fairy tale "The Bremen Town Musicians" by the Brothers Grimm. With slight modifications :)

Five animals that no one wants anymore or even should be killed, set out on a journey into the unknown. The horse that has thwarted the plans of its master's relative, the dog that flees from the dog catcher, the tomcat that is too old to still catch mice, the swift that is too scared to fly and the sea cucumber that should have been eaten by its owners. They all set out on the arduous journey to Bremen to become town musicians and start a new life. What will they experience on this journey? Will they make it?

We meet old acquaintances from the first part - the old horse, who helped to save the turtle at the end, meets the dog Rudi, the tomcat Felix, the swift Bianca and the sea cucumber Seebastian on his journey (except for the sea cucumber, the animals all existed in the first part). What adventures will they have this time?




Download here