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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

[Solved] Help Setting this up for GMS1

A topic by royceu created Nov 20, 2017 Views: 490 Replies: 3
Viewing posts 1 to 4

Despite having the documentation, I'm still having a hard time on setting this up for GMS1. Would appreciate any help. Thank you!

Developer

The issue was resolved in private; new version (1.0.4) has revamped GMS1 installation instructions since a few people had problems parsing them.

Oh yes! Thanks so much to YellowAfterlife! :) 

(2 edits)

EDIT:

I got it working, I just tried one more time to import using the IDE, and that worked. From there the setup took care of itself!

ORIGINAL:

I'm also having trouble setting this up in GMS1, I'm getting a runtime error in the Create Event for obj_gmlive:

global variable name 'g_live_bug24929_map' index (101009) not set before reading it.
 at gml_Script_live_script_get_index (line 4) -     var l_q=g_live_bug24929_map[?l_name];
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_live_script_get_index (line 4)
called from - gml_Object_obj_gmlive_CreateEvent_1 (line 4) -     var q = live_script_get_index("netlog");

I had to unzip the extension myself so I'm worried I somehow missed something, any advice? Thanks!