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E-Dustry: Sandbox Adventure Tower Defense Game · By Evolvedustry

some things that annoy me in the game(and some suggestions too)

A topic by Animabr created Sep 14, 2021 Views: 117 Replies: 1
Viewing posts 1 to 2

hello again!

so i just want to point out some things that annoyed me in the game so uh

lets get started i guess...

///items buildings descriptions\\\

so steel gen has this description:"uses coal as fuel produces 5kilowats/sec"

ok but the spark descprition doenst help

it says:"shoots a hurricane of sparks"

ok yea but

what does it uses as fuel?

coal? energy? logs? rock?

something similar occurs with pickaxes

YES it does say which ore it can mine BUT

how am i supposed to know how the ores looks like?

like if i want to find copper i have to go each ore and mine it(which takes a lil bit but its still preety annoying when u first play)

///convenyor problem.\\\

1.putting a fast conv is annoying as hell

i know i already say that before but rotating conveyors is preety annoying without an arrow pointing where the conv is pointing at

its even worse at 10-19FPS

also when building a conveyor(or anything that can turn in general)

could you put an text saying the controls below?

like while you are choosing to put an conveyor an text pops up at the bottom of the screen:"Scroll wheel to rotate the conveyor

Right click to cancel

Left click to build"

///1x1 block problem\\\

so this is because alloy smelter exists.

since it needs like 3items at once

1x1block only lefts you with:1spare block(to avoid clogging)

so if i want to make 3alloysmelters in the same place it would look like this:

so yea if you could pls make the smelters bigger(like 2x2 idk)

///drills and sandbox\\\

so about drills...

they are by far the worst to destroy in this game

if you try to delete the drill by right clicking the part of the drill that spins it just doenst delete.


please make a source building in sandbox that spawns like the item source block from mindustry. please

also make the option of spawn inventory items in creative mode.

so thats it!

there was more things but i forgor what those were so uh yeah

also how complete is the next update?



Thanks for the comprehensive assessment of things that should be added or fixed. I'll make sure to implement them. 

It's taking longer than expected as coding in the architecture is quite hard as I have to relearn how to do things.  About half to 3/4  the way there depending on roadblocks that might appear as I work on certain things. The update is huge and thanks for playing!