Hi! I am a fan of turn-based strategy games - maybe, the HoMM series was always my favorite. I also have always loved the rogue-lite genre. (Talking of that, I am a bit tired of managing cards).
So I decided to create a strategy game in HoMM/"King's Bounty" style, but simpler (for both me and players) and with a procedural generation that I love so much. It was supposed to be just fun on easy difficulties (like making your numbers BIGGER!) but challenging at more significant difficulties.
So, a few months later, I can invite you to check it out: Need More Troops.
I appreciate your attention. Feedback will also be appreciated :)