Hi! I’d actually been thinking about similar issues myself, and had even started working on them when I saw your message. Thanks for putting into words some of the things I’d been unsure about.
I’ve updated the game, and now:
- When important objectives appear (the Spirit, the Enlightened One, the Portal, etc.), you can click the objective text and the camera will move to the relevant location. A bouncing arrow will also appear there so everyone notices it.
- I added edge scrolling when you move the mouse close to the edges of the screen.
- In cases where the game effectively ends because there are no other AI players left, I decided to award an early victory after all, to reduce the boring running around between sources.
Thanks for the feedback!




