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A member registered Sep 11, 2021 · View creator page →

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(3 edits)

Hello everyone! 

We wanted to create an auto battler without deck-building, where you can focus on controlling a single hero. At the same time, we wanted to maintain a classic fantasy setting. So, after several months of work, we are excited to present our game - AutoHeroes. 

You play on randomly generated maps against three opponents, with a flexible system for adjusting difficulty and teams. We’ve thought through a system of priorities and skills so that you can focus on the strategic development of your character without getting lost in the details. 

Although we haven’t fully completed the skill wheel, inventory, and scouting yet, you can already get a good sense of what the game is like and enjoy it. The extent to which the game will develop its multiplayer aspect is still uncertain and highly depends on interest in the demo version. 

Enjoy the game!

(2 edits)

Hi! I am a fan of turn-based strategy games - maybe, the HoMM series was always my favorite. I also have always loved the rogue-lite genre. (Talking of that,  I am a bit tired of managing cards).

So I decided to create a strategy game in HoMM/"King's Bounty" style, but simpler (for both me and players) and with a procedural generation that I love so much. It was supposed to be just fun on easy difficulties (like making your numbers BIGGER!) but challenging at more significant difficulties.

So, a few months later, I can invite you to check it out: Need More Troops.

I appreciate your attention.  Feedback will also be appreciated :)