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ReTech

A technology based open-world survival game set in a post-apocalyptic environment · By fedj99

Thoughts so far

A topic by Domarius Games created Nov 10, 2017 Views: 170 Replies: 2
Viewing posts 1 to 3
(Edited 1 time) (+1)

Hey, first things first, you need to make it way way easier to leave feedback!  If you expect people to create a new account just with your site just to leave a bit of quick feedback, you may as well be asking them to get a coke from the moon for you - it's just not going to happen! :)  Also I would've set this page to just be a comments only page - no need for it to be a full fledged forum, again, just more steps in the way of leaving feedback.

Well, I had fun, and a few funny surprises.  I like the way it's going so far, even though I didn't play for very long.  I see you're going for more of a Day Z type feel, with post apocolyptic deserted houses etc.  Before I realised that, it was really strange experince, to go from being stranded in the middle of nowhere, walking over the landscape - and then stumbling into a random army base, with jets ready to go!

I was hesitant about the sentry turrent, and dared to walk around it - my heart jumped when it suddenly turned to face me! I was too close though.  I wanted it to face some other way (so I could walk in that direction), so I got its attention, this time it got off a few shots, but it missed. I got some wood from the hangar. Jets didn't seem to do anything.

I stumbled on an abandoned house and got a medkit and soda can - things seemed to be looking up!  Then I tried to crouch through a hole in the wall and instantly died!  Seems like you have collision issues.

Also pressing ESC to bring up the menu didn't pause the game, and I really think it should. I came back to the game later and the sun had set.

I liked how it looks like the Australian outback when you're in the more deserty areas :)

Developer

Hi Domarius Games, 

First off, thank you for your sincere review. As for the feedback, I made an account necessary to avoid spamming and being able to send update notes to everyone with an account, but I will try to find an alternative. 

The "instant wall death" is related to falling damage calculations, and I hope to fix this in the next update. 

I will also be working on level design some more, but I always have to find the right balance between all the tasks I have to do simultaneously. 

Thanks and have fun! :) 

(+2)

Cool - yeah just to be clear, I didn't have a problem with the fact there was an army base, I was just in a "lost on a deserted island" sort of expectation, and then when I saw the buildings I had a small "Oh, civilisation - I'm saved, game's over!" moment, hahah.    The jets look pretty bad-ass by the way.