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Help Please!!

A topic by Suspended Account created Nov 01, 2017 Views: 362 Replies: 2
Viewing posts 1 to 4
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Hi, how to add save inventory and construction on checkpoint??

This is checkpoint script

I use ULTIMATE SURVIVAL SCRIPT!!! https://www.assetstore.unity3d.com/en/#!/content/80368

 void Start()
 {
      
      
     if (PlayerPrefs.HasKey ("posx") == true) {
         Player.transform.position = new Vector3(PlayerPrefs.GetFloat ("posx") , PlayerPrefs.GetFloat ("posy"), PlayerPrefs.GetFloat ("posz"));
         Player.transform.eulerAngles = new Vector3(PlayerPrefs.GetFloat ("rotx") , PlayerPrefs.GetFloat ("roty"), PlayerPrefs.GetFloat ("rotz"));
     }
 }
 // Use this for initialization
 void OnTriggerEnter(Collider other)
 {
      
     if (other.CompareTag ("Player")) {
         
      
         // save player position and rotaition
         PlayerPrefs.SetFloat ("posx", Player.position.x);
         PlayerPrefs.SetFloat ("posy", Player.position.y);
         PlayerPrefs.SetFloat ("posz", Player.position.z);
         PlayerPrefs.SetFloat ("rotx", Player.eulerAngles.x);
         PlayerPrefs.SetFloat ("roty", Player.eulerAngles.y);
         PlayerPrefs.SetFloat ("rotz", Player.eulerAngles.z);
         Text3d.text = "Saved!";
          
     }
 }
 void OnTriggerExit(Collider other)
 {
  
     if (other.CompareTag ("Player")) {
         Text3d.text = "Enter Here to Save!";
          
     }
 }
} 
 
Moderator

Can't help you with Unity, sorry, but in any event you should ask in General Development. This category is for help with itch.io itself.

Moderator moved this topic to General Development
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up!