Show post...
Hi, how to add save inventory and construction on checkpoint??
This is checkpoint script
I use ULTIMATE SURVIVAL SCRIPT!!! https://www.assetstore.unity3d.com/en/#!/content/80368
void Start() { if (PlayerPrefs.HasKey ("posx") == true) { Player.transform.position = new Vector3(PlayerPrefs.GetFloat ("posx") , PlayerPrefs.GetFloat ("posy"), PlayerPrefs.GetFloat ("posz")); Player.transform.eulerAngles = new Vector3(PlayerPrefs.GetFloat ("rotx") , PlayerPrefs.GetFloat ("roty"), PlayerPrefs.GetFloat ("rotz")); } } // Use this for initialization void OnTriggerEnter(Collider other) { if (other.CompareTag ("Player")) { // save player position and rotaition PlayerPrefs.SetFloat ("posx", Player.position.x); PlayerPrefs.SetFloat ("posy", Player.position.y); PlayerPrefs.SetFloat ("posz", Player.position.z); PlayerPrefs.SetFloat ("rotx", Player.eulerAngles.x); PlayerPrefs.SetFloat ("roty", Player.eulerAngles.y); PlayerPrefs.SetFloat ("rotz", Player.eulerAngles.z); Text3d.text = "Saved!"; } } void OnTriggerExit(Collider other) { if (other.CompareTag ("Player")) { Text3d.text = "Enter Here to Save!"; } } }