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[butler] Uploading Unity WebGL build does not update the build displayed in the page.

A topic by Vee 🥑 created Jul 24, 2021 Views: 618
Viewing posts 1 to 2

Helloes!

I've successfully set up butler and a bunch of batch files to quickly build and upload Win64 & WebGL builds of my game and everything seems to be working properly for the Windows version. The WebGL version, however, is not being updated in the game website despite repeated attempts to push new builds with minor changes (which butler detects, creates a tiny patch for, and uploads every time) just to make sure.

At first I thought it was because I was uploading a ZIP file instead of a folder, as instructed in the butler manual example, but changing my approach has not yielded any different results, which also seems to confirm that butler is able to detect that the contents of the folder and the previously uploaded ZIP file are identical.

Could this be a known issue I've missed in my search for HTML-related butler shenanigans?

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