Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Fantasy World

A new take on a classic idea, Fantasy World is roleplaying Powered by the Apocalypse for the 2020s. · By Alessandro Piroddi

Feedback on "Journey"

A topic by Alex Leone created Jul 15, 2021 Views: 64 Replies: 3
Viewing posts 1 to 2
(2 edits)

First of all, I’d like to say: Journey is a cool, fun move! I love the steps, I think they’re interesting, I love the negotiation to stay or go, I love that you have to know the way before you trigger it.

As written, it is confusing to follow. My instinct says it should first of all be shorter (though not necessarily by much). I’m still working out what an ideal version of this move would look like for me.

The first thing I’m confused about is: How do I follow the steps?

Journey says:

if the territory is relatively safe and civilised, nothing much happens. Go to step 5) of this move.

Step 5 says:

5) Rinse & Repeat
Perform steps 1) to 4) for each travelling PC.

Okay, so, if the territory is relatively safe and civilised, and we’ve got a party of three, and assuming we choose to Stay all three times, then we do steps 1-4 for Ovid, steps 1-4 for Rath, and then steps 1-4 for Brianne?

Okay, after that, I’m back at step 5: “Perform steps 1-4 for each travelling PC.” So I’m in an infinite loop! I go through steps 1-4 again, forever! Ahh!

Okay, that’s kind of silly, I can interpret. (Although ideally the move is clear enough not to need interpretation!) I’ll skip step 5 when I get to it.

BUT, then, what about:

if the territory is dangerous and wild, each PC in turn goes to step 1).

Okay, so, Ovid goes to step 1, then Rath goes to step 1, then Brianne goes to step 1? What happens when each of them gets to step 5? Do we follow step 5 then (that is, and do steps 1-4 twice for each PC)?


I would love to give more specific suggestions for this move, but, honestly, at this point, I’m confused about how it’s supposed to work in play. Like, how did you intend for Journey to work, both in “safe and civilised” and “dangerous and wild” territory?

Any clarity on any of the above questions would be appreciated. Thanks! :D

Developer

Eh, the move was retouched so many times, and never got back to checking that the final iteration was actually harmonious and human-readable. Good catch!

Quick fix for the loop: just have people skip to 6).

This way the journey happens instantly, with just a communal moment at the end, which will offer a chance to still describe something about the travelled territory or inject a complication.

But I am also going to rephrase the instructions to be clearer :)

Got it, thanks!

So, for a safe and civilised journey, the PCs go straight to step 6? And, for a wild and dangerous journey, each PC goes through the first four steps one time, and then they all go to step 6?

Do I have it right?

Developer(+1)

Yep, right on both accounts :)