First of all, I’d like to say: Journey is a cool, fun move! I love the steps, I think they’re interesting, I love the negotiation to stay or go, I love that you have to know the way before you trigger it.
As written, it is confusing to follow. My instinct says it should first of all be shorter (though not necessarily by much). I’m still working out what an ideal version of this move would look like for me.
The first thing I’m confused about is: How do I follow the steps?
Journey says:
if the territory is relatively safe and civilised, nothing much happens. Go to step 5) of this move.
Step 5 says:
5) Rinse & Repeat
Perform steps 1) to 4) for each travelling PC.
Okay, so, if the territory is relatively safe and civilised, and we’ve got a party of three, and assuming we choose to Stay all three times, then we do steps 1-4 for Ovid, steps 1-4 for Rath, and then steps 1-4 for Brianne?
Okay, after that, I’m back at step 5: “Perform steps 1-4 for each travelling PC.” So I’m in an infinite loop! I go through steps 1-4 again, forever! Ahh!
Okay, that’s kind of silly, I can interpret. (Although ideally the move is clear enough not to need interpretation!) I’ll skip step 5 when I get to it.
BUT, then, what about:
if the territory is dangerous and wild, each PC in turn goes to step 1).
Okay, so, Ovid goes to step 1, then Rath goes to step 1, then Brianne goes to step 1? What happens when each of them gets to step 5? Do we follow step 5 then (that is, and do steps 1-4 twice for each PC)?
I would love to give more specific suggestions for this move, but, honestly, at this point, I’m confused about how it’s supposed to work in play. Like, how did you intend for Journey to work, both in “safe and civilised” and “dangerous and wild” territory?
Any clarity on any of the above questions would be appreciated. Thanks! :D