A 3D space station builder with characters that matter · By JellyfishGames
Our Designer, Dave, shares tips and insights as he takes us through a two hour Astrobase Command session.
Loved the video. Definately helped seeing the effects of conduits and compartments in action Also would have never thought to hire based on working personalities, that was a depressing lot tho. :)
I do think setting high priority should override anything else other than sleep maybe and having a highlight over a broken job task definately would pinpoint the job as well.
Many thanks for the feedback, Lochar!