First attempt at a character. Let me know if I missed anything. https://we.tl/t-j49BdiBPRz
A sexy game of strip poker. · By
First attempt at a character. Let me know if I missed anything. https://we.tl/t-j49BdiBPRz
Works great! Sofia is an absolutely gorgeous model, and you have some good lighting and poses going on too.
It's quite strange seeing her floating around over that club background, though. That's your biggest issue right now. The easiest way to deal with that is to use standing poses and cut out the bottom part of her legs so she looks like she is standing in front of the scene instead of floating inside it. If you have more money/time/GPUs you can buy fancy environments and render the whole thing, or place her carefully and project shadows on an invisible ground, but you probably did the right thing starting out the cheap and easy way and being able to learn and iterate quickly. I don't want to bombard you with a million tips right off the bat though, so for now, thank you and good job!
You've got a few .DS_store and thumbnails gumming up the works in there too, but they're not doing any serious harm. I'll add a check in the next version to ignore tiny files on startup so the game doesn't try to load those anymore.
I'll add your download to the sticky bonus opponents post shortly!
Just tried out Sofia whilst testing Angela... my contribution to the cheerleaders. Really good first effort. Sofia is a very nicely built model. The background is bright and colorful, which is nice, but as Eldricus has pointed out, using backdrops can be tricky, and we've been struggling with our cheerleaders on that very issue. Much better to use a proper scene like the bedroom, lounge or gym. They are much more versatile and offer better interaction with the scenery objects. I did find one mistake in your opponent, In the outfit file, you listed her location as the void, and when the game hits your last scenes, it picks up that tag and your composite image and overlays it into the void. As Sofia isn't posing in the void, you can remove the location line in the outfit file. That's only used when the model is in that specific location, as are composite files. Keep up the good work and feel free to ask me any questions about what I've learned so far.