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A Blender add-on for building tile based low-poly scenes with paint/map editor like tools · By Jeiel Aranal

Making game level for TPS

A topic by kitsune.ONE team created Oct 02, 2017 Views: 884 Replies: 3
Viewing posts 1 to 4

Making a level for the third person shooter game.

I'm using a Cycles material and 2 separate UV maps for tiles and baked texture (megatexture).
I also using tileset in 2 separate sizes: 64x64 for Sprytile and 256x256 for Cycles.


That's very cool. I wonder if there's something that changed with the cycles renderer that allows Sprytile to work with it now. I have to admit I'm not too familiar with cycles though.


Nothing changed. I think it always worked. The cycles just requires a material, which uses a nodes (my last screenshot).


Oh! Thanks, I did not know that about Cycles. I'll have to update the documentation with this.