A Blender add-on for building tile based low-poly scenes with paint/map editor like tools · By Jeiel Aranal
Making a level for the third person shooter game.
I'm using a Cycles material and 2 separate UV maps for tiles and baked texture (megatexture).I also using tileset in 2 separate sizes: 64x64 for Sprytile and 256x256 for Cycles.
That's very cool. I wonder if there's something that changed with the cycles renderer that allows Sprytile to work with it now. I have to admit I'm not too familiar with cycles though.
Nothing changed. I think it always worked. The cycles just requires a material, which uses a nodes (my last screenshot).
Oh! Thanks, I did not know that about Cycles. I'll have to update the documentation with this.