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Memories - A top-down RPG - 0.7.2 Update Released

A topic by Dale Green created Jun 13, 2021 Views: 217
Viewing posts 1 to 1

Hey,

I recently released version 0.7.2 of my game, Memories; a top down RPG inspired by games such as Final Fantasy and Chrono Trigger.

Version 0.7.2 brings with it a fair few changes including a new trailer :D


New stuff

  • Game icons - Almost all game icons have been updated
  • Lockpicking mechanic - Throughout the game world, you will now come across doors and chests that are locked but, can be opened with the right tools...
  • New items
    • Lock pick - Can be used to pick locks
    • Random Potion - Randomly restores between 50-200HP and 50-150MP
    • Risk Potion - Can either heal 250HP to the party (40% chance), deal 50 damage to the party (25% chance) or do nothing at all (35% chance)
    • Ability point scroll - Increases the target's ability points by 5
    • Scrolls have been created which invoke the respective skills
      • Spark scroll
      • Restore scroll
      • Ember scroll
      • Shadow scroll
      • Pollen scroll
      • Ignite scroll
      • Thunderclap scroll
      • Tranquillity scroll
      • Glacier scroll
      • Slow scroll
      • Snowstorm scroll
  • New weapons
    • Cursed Blood Sword
    • Dragonscale Dagger
  • New armour type; Universal armour - can be used by any party member
  • New Armour
    • Rune Robe
    • Rune Hat
    • Felt Hat
    • Silk Hat
    • Leather Armour - Player's new starting armour
    • Mithril Shield - Not currently accessible in-game yet
    • Ring of Poison protection
    • Leather Helm - Player's new starting hemlet
    • Armour of Sanity - Universal armour
    • Armour of the Insomniac - Universal armour
    • Armour of Frost - Universal armour
  • New Skills
    • Steal - Attempt to steal a random item from the target. Has a 40% chance of success
    • Hidden Fortitude - Exchange 50MP to recover 150HP
    • Mana Thirst - Exchange 100HP to recover 30MP
    • Flare - Cast a flare into the sky. May cause the Blind state
    • Death Sense - Allows the target to sense a fatal blow and survive it.  When suffering a fatal blow, the target auto-revives with 250HP.
  • A wandering merchant can now be found in a few areas of the game world. He sells some quite eccentric items...

Changes

  • The following skills have been renamed:
    • Heal => Restore
    • Ice => Ice Shard
    • Water => Water Bubble
    • Earth => Sink Hole
    • Wind => Gust
    • Light => Radiance
    • Darkness => Shadow
    • Flame => Ignite
    • Thunder => Thunderclap
    • Dark Burst => Shadow Burst
    • Mass Darkness => Dark Nova
    • Greater Darkness => Shadow's Curse
    • Ice Fall => Snowstorm
    • Slow Down => Slow
    • Double Time => Haste
  • The pricing for a lot of items have been reduced to not be as extortionate
  • Bronze Shield has been renamed to Wooden Shield
  • Numerous dialogue changes
  • Redesigned some areas (such as Rochwood Item shop) to accommodate the lockpicking mechanic
  • Made Nessa's shop in Rochwood an actual shop you can purchase items from after she joins your party
  • All physical-based skills now have improved animations during battle
  • Increased the damage caused by Shadow Burst by 100
  • Increased the damage cause by Shadow's Curse by 50
  • Added a 35% chance for the Glacier skill to cause the Slowed state
  • The player character can now use the skill Concentrate which was previously limited to your companion, Ichabod
  • States now have a number on them so you know how long they'll last
  • The TP you have at the end of a battle now persists to the next battle
  • Changed the rewards for the "Bandit Trouble" side quest to also give Steel Armour as well as 550G
  • Minor change - Door sound effects with be slightly randomised now. Because that's the pizzazz  we're all after ;)
  • MANY small dialogue changes/fixes

Bug Fixes

  • Fixed an issue where you would be stuck in the in-game help guide if you used it
  • Fixed a clipping issue found by a tester
  • Fixed the Unique Potion healing more HP than it should have. It should've healed 100HP but was healing 150HP
  • Fixed the JP cost for the Overswing skill. It should have cost 200JP but was costing 125JP
  • Fixed the hide and seek minigame in Bromwich Residential not giving the reward for completing it
  • Fixed not being able to use the fast travel point from Rochwood Inn when you should have been able to
  • Fixed some small map design issues
  • Fixed numerous issues where the night version of maps didn't properly replicate the events of the daytime maps
  • Fixed that you don't get any rewards for battling the siblings in Bromwich and the fact you could keep on battling them
  • Fixed an issue where the screen would remain black longer than intended after finishing the Battle Tent
  • Fixed the lack on street lights in the Merrytree lake - evening map
  • Fixed an issue where leaving the empty battle tent map would transfer you to the wrong map
  • Fixed tonnes of other smaller bugs while doing a playtest, like seriously... I'm surprised the game still worked with some of the bugs I found!

For those of you playing on Android via the Google Play store, please be patient and wait a little while longer. I'm having issues with my digital signature not being accepted so need to resolve this first. This doesn't affect those of you who are playing on android via the direct APK file however.

There were some changes which were planned for this update but turned out to be a bit too much work for this update and have been moved into the eventual 0.8 update instead.

Anyway, I hope you enjoy these changes and be sure to look out for future devlogs about 0.8 :)

Thanks everyone!!!