If I want to subclass Sup.Actor, how would I go about placing an instance of my subclass in a scene? Would I need to manually edit the scene file? Is this possible via the editor?
I don't have a strong case for doing so at this point - I'm pretty sure I can accomplish what I need to with a behavior. I was just curious. What got me thinking about doing this was the fact that the behavior class I was writing would not be reusable. I realize I'd be writing code either in one class or another either way - but the docu on the behavior page got me interested since it describes behaviors as being reusable (I understand they're the equivalent of a component in an ECS).
Thanks!
-Zach