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Cookie Cutter MZ - WAVE 1 Full Project

The full collection of Cookie Cutter MZ WAVE 1, combined into one project template! · By Caz

Help With Bed Event Not Changing The Days in Wave 1 Demo

A topic by taterlicker created Jun 13, 2021 Views: 155 Replies: 7
Viewing posts 1 to 2

Hi I was wondering if you could help me out?

When I go to sleep on the bed event in house,the day name,the day number and the season name doesnt change at all when I speak to the girl outside

She keeps telling me it's monday day 1 of season 1

Developer

Ahh whoops, I just had a look and it looks like this was a bug! I've updated Common Event 119 and reuploaded the files to fix it. :D

I hate to be a bother still but the day just sticks at tuesday day 2 now everytime I go to bed and also when it hits 3 am i get an error that says failed to load data map 003 json,I assume its because theres no map 3?

Thanks for being fast and trying to squash bugs

Developer

Ah crap sorry, forgot to change that over too! Sorry to keep making you redownload ahahah, and please don't worry about being a "bother" or anything, it's actually super helpful to receive bug reports! <3

Just reuploaded a new version, so please let me know if anything else isn't working properly. :D

No worries about having to redownload :)

Ok so the bed event is working great now however one more slight bug? so when it hits 3 am it teleports you back home but the day name and number doesn't change but it changes the time to 6 am as if its a new day.Also wondered is there any way to have the casino number input controller supported? Or is that an issue with rpg maker mz itself?

Thanks once again for your patience and caring

Developer (1 edit)

Oh yeah it's intentional that it teleports you back home, in the same vein  as games like Harvest Moon/Stardew Valley/etc. where you get sent back home if you stay up too late, so it's +1 day at midnight but then it won't advance again if you get sent home or use the bed after midnight, if that makes sense.  You can remove it though by deleting the section under the Comment in Common Event 102. 

As for the number input, I actually wasn't aware that it wasn't controller supported but that seems like a problem with MZ itself, sadly.  I just tested it myself and I'm gonna pass it onto someone who can maybe answer why or ask KDKW about it. Scratch that!  Just tested it in vanilla MZ and it's fine, so I think it's a problem with the Core Engine. I'll see if I can get it passed onto Olivia so she can look at it. :D

Awesome thanks for clearing that up for me :D

Thanks so much for your help,I've been looking for a system like this because it's been years and years since I've used RPG Maker and I don't have as much free time these days but love to put together small games as a hobby and for a personal bucket list lol

Thanks for passing on that info to Olivia as well :D

Developer (1 edit)

No problem at all, and thanks so much for the bug reports! :D Glad to hear they're saving you some time and energy, too!

I had a little look into the Core Engine in the meantime, and you can get the gamepad to work if you disable  Keyboard Input > Number Input > Enable?

It comes at the price of not being able to use the keyboard numbers to type them in, though. I've asked Olivia about it being able to use both at the same time,   but she's away at the mo, so hopefully should be back with some betters answers about it later! :D