Devblog #1
Hello everyone.
I think it's time to create a devlog of the game.
Disclaimer
I will just talk about everything related to the progress of the game, if you want more information about the game itself, check this web page here.
Updates
Since the previous alpha release, I have been working on some new parts of the game, such as:
- Dynamic game balancing (experimental)
- Hit-feedback
Here is a preview of the dynamic game balancing
The dynamic game balancing (or dynamic rank system) is a work in progress feature that adapts the difficuty according to how the player is playing. Almost everything you are doing (combo, item usage, death, ...) in game may dynamically modify its difficulty. This feature is experimental and will be integrated in the beta version .
When you shoot an enemy, you didn't have the possibility to know if the enemy is destroyable. Actually, every enemies are destroyable. But some of them have more health.
That is why I integrated a kind of health bar above them, as you can see in those images
You have also noticed that there is this little point on the ship. It's the hitbox.
I am also working on integrating a "flash" effect on enemies when they get hit, modifying some sound effects and sprites.
That is for today. Thanks for checking this devblog!