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(1 edit)

DevBlog #3

Hello everyone.

It's been a while since I published the previous devblog. My studies are taking me a lot of time. So, It's very hard to keep working on the game at the same time. 

Updates

  • Boss pattern refactoring + death
  • Colours
  • Mid-bosses, enemies and 1st boss

Boss pattern refactoring + death

I modified the last pattern of the 3rd boss. This pattern is supposed to be quite hard. So, I didn't want the player to just stay static. The player has to move permanently.

Before


Now

There is also a proper animation of its death

Colours

I changed the colours of the first background. The first level takes place in a forest, so I used the green colour.

Before


Now

Mid-bosses, enemies and the 1st boss

There was a problem of graphical coherence in the previous alpha. So I created new sprites for the game in order to replace some of the sprites I used.

Here is one of them (made using GIMP)

In game

I also changed the sprite of the tower.

I did the same thing  with the 1st boss.

Next step

I'm still working on parallax in the other levels. All of these new features will be integrated in the 3rd alpha. It will be out at the end of October.

That is for today. Thanks for checking this devblog!