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DURF

An adventure game for brave adventurers · By Emiel Boven

Very concise playable little game

A topic by fritzvd created Jun 07, 2021 Views: 720 Replies: 4
Viewing posts 1 to 5
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I like it! It’s concise, to the point and the layout makes it very easy to read. Also you can read through it under 10 minutes. Can’t wait to run this. 

PS is there a version  available that’s easily editable (much like Knave)? Looks like something that could be easily translated to a local language for younger audiences 👌🏼 

Developer (2 edits) (+1)(-1)

Thank you so much for the review! I'm glad you like it and I'd love to hear about your experience once you've run it :) 

Regarding the editable text version, that's something that I totally forgot about and I'll try to get one uploaded ASAP!

Developer(-1)

UPDATE: Editable source text is now included :) I'd love to see what you'll do with it!

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Recently, I soloed my way through The Maw of the Wizard Thrall (19 pages, free/pay what you want at itch.io) an adventure for Gamma DURF. I changed the adventure and used DURF (12 pages, same place and price). I soloed this with the FlexTale Solo Adventuring Toolkit

. I created five characters.  The adventure started in Boomtown. This is where they picked up the quest (find a missing person down in the Old Dwarven Mines). In the first room they killed a banewolf. In the third room, they did not see the secret/hidden pit. Og fell and took damage.

 

For the rest of mines, they used a halberd to check the floor. In the fourth room, they encountered screaming ghosts. Og and Alex took stress damage and they all backed out of the room and headed in a different direction. In the seventh room, Og was able to open the locked chest, put he triggered a needle trap. He took poison damage to the hand and he was dead a few rounds later. In the chest, there were buttons to push and, you guessed it, they pushed buttons, one at a time. One of the buttons opened a door which they had not been able to open. Another button revealed coins scattered between loose rocks in the chest. As they were pulling out the coins, they were attacked by a Chameleon Moss. Alex was paralyzed and the others were terrified and ran out of the mines. Alex was eaten alive by the moss. What a horrible way to die. The remaining three PCs spent the night at the inn. The next day they decided they would try to earn some money by solving a crime in Boomtown. They did not find a clue on the dead body, but in the nearby barn, they found the murder weapon – a bloodied club. Since they did not find any more clues, they decided to go back to the inn and spend the night there.

 

That night Brian and Carlissa slept while Dane played the Dream Flute. He hoped the two sleepers would have dreams which would reveal clues. Instead, the murderer busted into their room with his battle axe. The murderer fought with Dane and they both died. Brian and Carlissa slept through the whole encounter. They woke up early the next morning and were surprised to find the two dead bodies. The remaining two PCs collected on the bounty for the dead murderer. They then discussed the possibilities of becoming farmers. Give this a try! 

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Yes, indeed! We played so many rounds at so many tables and always had fun. It's easily adoptable into many settings and quickly explained to novice players. The inventory management aspect (it being a resource) is very fun. A fresh OSR ruleset you need to check out!