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baronbob11

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A member registered Jan 31, 2020

Recent community posts

We Are Gods community · Created a new topic Game Review

For the past few days, I have soloed my way through Forgotten City of the Salamander God (16 pages at DriveThruRPG). This fun adventure is for Wyrm RPG, but I used We Are Gods (70 pages, free/pay what you want at itch.io).  I created four PCs (level one). For the solo engine, I used a yes/maybe/no oracle paired with Wyrm RPG. The adventure started when the PCs heard about a corrupted god. The PCs decided to travel to him so that they could "help" him. So, in the Great Woods, the PCs got lost. After they explored a cave, they encountered five brigands. The PCs turned them into fish. They kept the fish and at dinner time, they cooked and ate the fish. On the second day, the PCs encountered a Hawktiger. The PCs turned it into a mail shirt. In the bog, the PCs encountered a Blight Jelly. They turned it into honey and carried some of it with them. In the ruins, the PCs found the Magpie King and two Crowsworn. The PCs convinced them that "we are friends". Later, the PCs were attacked by two Newtfolk Hunters. PC North took damage and then the PCs turned the hunters into two mail shirts. On the third day, the PCs entered the center of the ruined city. The first two encounters on this day did not involve combat, but later, six Newtfolk Warriors were aggressive. The PCs turned them into pigs. The PCs then made a fence so that they could not escape. The next morning, the PCs had bacon for breakfast. Later, the PCs encountered a Newtfolk Priest and five Newtfolk Hunters. Two PCs went down, and another was wounded. The PCs won the battle by converting their enemies to the PCs' religion (the PCs felt the need to be worshipped). These newtfolk then travelled with the PCs. That night there was a duel between the night guard and an enemy newtfolk. Both of them died. The next day, the PCs found the temple. The deity Caumnat appeared. The PCs cleansed the evil from him. Negotiations started. The end result was that half of the temple would be for Caumant, the other half would be for The Four Winds. Good times! Note - for first level characters, this PC group was pretty tough. 

Recently, I soloed my way through The Maw of the Wizard Thrall (19 pages, free/pay what you want at itch.io) an adventure for Gamma DURF. I changed the adventure and used DURF (12 pages, same place and price). I soloed this with the FlexTale Solo Adventuring Toolkit

. I created five characters.  The adventure started in Boomtown. This is where they picked up the quest (find a missing person down in the Old Dwarven Mines). In the first room they killed a banewolf. In the third room, they did not see the secret/hidden pit. Og fell and took damage.

 

For the rest of mines, they used a halberd to check the floor. In the fourth room, they encountered screaming ghosts. Og and Alex took stress damage and they all backed out of the room and headed in a different direction. In the seventh room, Og was able to open the locked chest, put he triggered a needle trap. He took poison damage to the hand and he was dead a few rounds later. In the chest, there were buttons to push and, you guessed it, they pushed buttons, one at a time. One of the buttons opened a door which they had not been able to open. Another button revealed coins scattered between loose rocks in the chest. As they were pulling out the coins, they were attacked by a Chameleon Moss. Alex was paralyzed and the others were terrified and ran out of the mines. Alex was eaten alive by the moss. What a horrible way to die. The remaining three PCs spent the night at the inn. The next day they decided they would try to earn some money by solving a crime in Boomtown. They did not find a clue on the dead body, but in the nearby barn, they found the murder weapon – a bloodied club. Since they did not find any more clues, they decided to go back to the inn and spend the night there.

 

That night Brian and Carlissa slept while Dane played the Dream Flute. He hoped the two sleepers would have dreams which would reveal clues. Instead, the murderer busted into their room with his battle axe. The murderer fought with Dane and they both died. Brian and Carlissa slept through the whole encounter. They woke up early the next morning and were surprised to find the two dead bodies. The remaining two PCs collected on the bounty for the dead murderer. They then discussed the possibilities of becoming farmers. Give this a try! 

This looks awesome! I am looking forward to trying it out!

Errand for Endle is a two page adventure is for D&D Fifth edition, but I used Feline Dream-O-Naughts. To solo it I used a solo engine that I have been testing out. I used four cats which were in the dream of a man. In this adventure, the questing man did a bit of walking, talking, and carrying things for the cats. He was a bit confused (the cats were talking after all). On day one they picked up a quest from Farmer John. He wanted a fox to be killed. The questing man built a fox trap with the help of the cats. The trap caught Grump Cat. They released him. On the second day, this same trap caught a two pound rat. They killed it and they then discarded this quest. On the third day they encountered an invisible wall across the road. They climbed trees to get over it. Later, they received a quest and food from Farmer Endle. Next, they encountered a young wolf. They bribed it with food and made a pet out of it. During the last half of the adventure they had to fight two rats, two stirges, and the big climax was the battle with the dire rat. It did kill Chonk the Cat. Good times! Give it a try!