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Mod: Job View

A topic by Gibbs created 7 days ago Views: 129 Replies: 3
Viewing posts 1 to 2

I found it a bit annoying not to know what to expect when picking a a job for a slave,  so I made a tiny mod to make it clearer what every job does. 

Here's a few samples:

It's a few changes to two script files, and you can download it here:
https://mega.nz/#F!EjYyCBxa!Y3sLnchZNNJohXButyGr4A

Disclaimer:
- Note that you will need to re-save and re-load your game when you get a new slave. For some reason, the slave stats don't populate immediately when a new slave joins your mansion, but save-loading fixes that
- I'll take this down if asked by the creator
- The code is a horrible hack, but doing it better would require rewriting all the job functions to return full dictionaries

Developer

This seems pretty nice, I wouldn't attach it to the globals file though but rather make separate one. It might not be a bad idea for job functions to return dictionary. I would suggest an alternative mode to only show if something increases or reduces income without clean percentage. 

Agreed. All you really want to know is "what is the best job for this person, all things considered".

The exact amount of gold and XP should probably be shown as a description - similar to what you have for the slave "inspect" screen. All that's important is that different jobs describe the same amount of gold/XP in the same way.

The way this works right now is fine for my personal use (and it was quick enough to build). But if you'd like to put it in the game, I can rewrite the job functions and integrate things better. Hit me up at 8nbp31+3qz9yqhm7yrws@grr.la and we'll get in touch :)

Developer

Messaged.