I found it a bit annoying not to know what to expect when picking a a job for a slave, so I made a tiny mod to make it clearer what every job does.
Here's a few samples:
It's a few changes to two script files, and you can download it here:
- Note that you will need to re-save and re-load your game when you get a new slave. For some reason, the slave stats don't populate immediately when a new slave joins your mansion, but save-loading fixes that
- I'll take this down if asked by the creator
- The code is a horrible hack, but doing it better would require rewriting all the job functions to return full dictionaries