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Hidden Folks

A hand-drawn, interactive searching game · By Adriaan de Jongh

The UI is very glitchy on Linux

A topic by shvelo created May 28, 2021 Views: 256 Replies: 6
Viewing posts 1 to 3

I've tried playing this on Linux but my mouse jumps to the center of the screen every time I leave it idle for 1 second, when clicking the menu button the menu appears and disappears immediately. All this glitching happens when the controller hint appears, can it be disabled?

I use Arch Linux with Nvidia proprietary drivers.

Mono path[0] = '/home/nick/Downloads/hidden-folks-linux/Hidden Folks_Data/Managed'
Mono config path = '/home/nick/Downloads/hidden-folks-linux/Hidden Folks_Data/MonoBleedingEdge/etc'
Preloaded 'libsteam_api.so'
Display 0 '0': 1920x1080 (primary device).
Desktop is 1920 x 1080 @ 60 Hz
Initialize engine version: 2019.3.10f1 (5968d7f82152)
[Subsystems] Discovering subsystems at path /home/nick/Downloads/hidden-folks-linux/Hidden Folks_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Renderer: NVIDIA Quadro K610M/PCIe/SSE2
Vendor:   NVIDIA Corporation
Version:  4.5.0 NVIDIA 465.31
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OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level  <OpenGL 4.5> ; Context handle 36663352
Begin MonoManager ReloadAssembly
- Completed reload, in  0.102 seconds
Default vsync count 1
requesting resize 1920 x 1080
Using native desktop resolution 1920 x 1080
requesting fullscreen 1920 x 1080 at 0 Hz
Desktop is 1920 x 1080 @ 60 Hz
UnloadTime: 1.149337 ms
Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.264681 ms
Unloading 161 unused Assets to reduce memory usage. Loaded Objects now: 4288.
Total: 22.248837 ms (FindLiveObjects: 0.377334 ms CreateObjectMapping: 0.166781 ms MarkObjects: 20.622781 ms  DeleteObjects: 1.081082 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4288.
Total: 20.491713 ms (FindLiveObjects: 0.326320 ms CreateObjectMapping: 0.085161 ms MarkObjects: 20.062463 ms  DeleteObjects: 0.016906 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 10.224145 ms
Unloading 285 unused Assets to reduce memory usage. Loaded Objects now: 2941.
Total: 29.110106 ms (FindLiveObjects: 0.334847 ms CreateObjectMapping: 0.149334 ms MarkObjects: 26.658689 ms  DeleteObjects: 1.966257 ms)
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5116.
Total: 30.159977 ms (FindLiveObjects: 0.569327 ms CreateObjectMapping: 0.304857 ms MarkObjects: 29.245454 ms  DeleteObjects: 0.039489 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5116.
Total: 30.844502 ms (FindLiveObjects: 0.553250 ms CreateObjectMapping: 0.312025 ms MarkObjects: 29.960855 ms  DeleteObjects: 0.017231 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.035473 ms
Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 14790.
Total: 25.993596 ms (FindLiveObjects: 0.749061 ms CreateObjectMapping: 0.232966 ms MarkObjects: 24.513720 ms  DeleteObjects: 0.497170 ms)
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Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 16195.
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Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16195.
Total: 25.009143 ms (FindLiveObjects: 0.804127 ms CreateObjectMapping: 0.166514 ms MarkObjects: 24.015417 ms  DeleteObjects: 0.022499 ms)
Setting up 2 worker threads for Enlighten.  Thread -> id: 7f06577fe640 -> priority: 1  
 Thread -> id: 7f065622c640 -> priority: 1

Developer(+1)

hmm, weird! are you trying to play with controller or with mouse? if mouse, disconnecting the controller would maybe fix it? if controller, don't move the mouse? it is by design that small UI windows disappear when you switch input devices and it sounds like that's happening for you all the time.

I also gotta mention that I don't actually own a linux computer and can't support every linux setup; I just export Hidden Folks to Linus from Unity and it seems to work for 95% of people. I hope you're not in that 5% camp!

I don't have a controller, just a mouse, but my laptop does have a trackpoint-style pointer, maybe that's detected as a controller?

Developer(+1)

Hmm, that makes this all weirder indeed! The controller hint panel should only be visible when there's controller input, but a trackpoint-style pointer should just be regarded as a mouse AFAIK.

Do you see a button in the in-game settings screen that can be toggled to ignore controller input? Does that happen to work?

Thanks, I've found it! When I set controller input to ignored it doesn't happen anymore.

(+1)

Hey, just wanted to say I just played it on the latest elementary OS and it runs perfectly :) What a gorgeous game. Thank you for making it, Adriaan :)

(+1)

BTW, if you want, I can help with Linux support free of charge.