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Feedback for a Action 2d platformer game

A topic by Jdpgames created May 27, 2021 Views: 218 Replies: 5
Viewing posts 1 to 4

https://jdpgames.itch.io/get-alive

Hey guys, we are students from spain, and we want to know if our game it is funny. 

If anybody want to test it, it's just a simple demo, but we need to know what we can do, to get better.

Thanks

(+1)

Hey, I'm not a Spanish speaker but here's some quick feedback that I'm typing as I play it:

  • The opening text that shows up when you start the game ends too quickly. Even though I'm not a Spanish reader, assuming I was, there was barely enough time to read the final words before it cut off and moved on to the next part.
  • Some hover effects over the menu buttons would be good I think. For example, if I hover over "Play" or "Controls" or "Quit", the word would highlight, showing me that I can click on it.
  • BUG: If I click on the controls, then press the "Back" button multiple times very fast, the game crashes.
  • The opening sequence is not skippable. Maybe escape for spacebar can skip it.
  • I feel that at the start of the game, you might be throwing too many hazards at the player too fast. I think you should give them time to get used to the controls and the "rules" of the game. Right at the start you introduce 2 enemies, the spikes, and the sawblades all in one screen. They aren't hard to understand after dying to them a bunch, but I think you should avoid overwhelming the player so early.
  • I think the background stands out a teeny bit too much, sometimes making it hard to see things like enemies and spikes. Maybe the background can be blurred, less saturated, or maybe not have black outlines to make "hide" it better.
  • Some checkpoints would be nice. Dying and restarting all the way at the start is a bit frustrating.

Anyways, great work! I hope my feedback was helpful.

Also, I assume you want to know if your game is "fun", as in "enjoyable". Not "funny", as in "humourous" 😅

Hello TripleSmeven,

I appreciate your feedback, this is my first game like a programmer and my friends artist and 3d artist too, we are noobs in this world, we gonna change this  errors, that you have commented  to us.

Thanks 👍👍

(+1)

Hey there!

I spent ~15 minutes with the demo. Here are some notes:

I agree with a lot of the comments from TripleSmeven. I will say I liked the installer for the game. . . I need to look into how you did that, because it made it feel professional and polished to come as a real "program" instead of a zip file of the build.

  • Good job on the opening cutscene! It wasn't exactly representative of the game, but the cinematography was good. I didn't need to skip it, but having the option is always good.
  • I don't understand Spanish, so I couldn't read the intro text. It did fade a little quickly. Perhaps pad it with a few seconds. I try to go for ~2 seconds for a decent pause, or ~4-5 sec if I really want to emphasize something. 
  • There is a hefty lag between the Control screen and the main menu (when going back to the main menu). 
  • For the opening level, there are a lot of mechanics all at the beginning. The platforms are a little too stacked, and I died a lot just trying to get to the first moving platform (the one above the first one would clip my jump).
    • If you haven't / don't already, try taking a look at GMTK (Game Maker's Toolkit) on YouTube. This video is great for getting a decent starting ground on simple platformers: 
  • I also died like 4 times trying to get the purple vial until I finally realized there were spikes. I think TripleSmeven's suggestion of blurring the background could help, or more outline / brighter colors on the hazards if you want to keep that pretty background.
  • For the second scene, it might help to have the falling platforms be slightly different than the non-falling platforms. But it was a good surprise!

Good luck!

(1 edit) (+1)

Hey Appa's Papas, the installer was created with the inno setup, this is the best tutorial for to made a custom setup with your logo:

https://www.youtube.com/watch?v=047t_yQZcNA&t=473s

And about the game, we appreciate your feedback, now  we are working  in to fix this, we are changing the intro for to skip the cinematic, also  we will fix the background with a little blur and  fix the level design because it's true that in the beggining it's true that we have a lot of mechanics , the only thing that i don't know how to fix, is the button when we want to go back, i use a coroutine without time (0.0f) this in theory it does have not to delay, but if it does, then i gonna see others codes o metods for to fix this.

Finally about the second scene it's an extra scene, in the next version this boss will be alive, then the player have to jump for the platforms, some of this are static and some platforms goes to falling.

Thanks for your feedback, soon we gonna publish the next version with this changes, we gonna keep working.



(+1)

Thanks for sharing the installer trick! I'm definitely gonna look into it.

For the menu, if you can, I'd recommend checking out this Udemy course: https://www.udemy.com/course/level-management-in-unity/ . Obviously try to get it at the reduced price, but he goes over a very handy and flexible menu system/ save system you can use on all your games