A high-end code editor for all things GameMaker · By YellowAfterlife
I appear to be the first with this issue!
What causes this?
This means that you have a DnD action block which has “Apply to” set to non-self. For “Execute code” actions this is usually accidental.
Since each GMS1 action has to be scripted separately, GMEdit only supports a handful of common ones in general.
Oh wow yeah, for sure accidental.
How does that happen?
That's meant to be self. Good thing there's only 1 controller.
Thanks!
It is generally only a matter of time until you click on one of the radiobuttons instead of the title bar, which had cost more than a few people a few hours of trying to figure out why the code runs more than it should.