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Factorico - Factory simulation game

A topic by Patrik Samuel Tauchim created 15 days ago Views: 123 Replies: 8
Viewing posts 1 to 5
(Edited 8 times) (+2)

Hello, as complete programming and Unity beginner, I had started working on this project like 2+ years ago. Since it was one man, free time & in-mood project, progress was kind of slow. However, in recent months, as I already have some (questionable) level of skill, I managed to invest more time and efford to make some big steps towards playable game. While  end result is still far from being fun to play, lacking some basic features and contains many bugs, I had decided to bring this creation, hardly to be called "alpha", to daylight.

So today I'm proudly presenting you what I named Factorico, factory simulation game, where you take role of factory manager/owner to take care of everything that processing and manufacturing of goods requires. Hire workers, buy equipment, desing production lines, manage resource and cash flow and so on.


Factorico is inspired by old game called Free Enterprise, but should bring new ideas, more features and details.

As more features are present, things are getting more complicated to test and debug for me, so I'm looking for some passionate people, who are interested to try out game in this early stage of development in order to provide me with valuable feedback.

Platforms available for now:

  • Windows x86
  • Windows x86_64

Platforms potentionaly available:

  • Linux - I dont have capacity to test linux builds at all. Ask for it.
  • MacOs/OSX/iOS/That thing - I dont have stuff with apple logo on it. Ask for it.

Missing features, that I consider basic, but I did not bothered to include are:

  • Save/Load support
  • Removal of already placed objects
  • I forgot some more, you will find them pretty soon.

Know bugs:

  • Forklift can get blocked by inactive workers
  • Object placement does not check, if object can be actually accessed by workes/forklift, which can leed to bad situations. Please keep that in mind and leave atleast 1 meter for workers and 2 meters for forklift.
  • Workers sometimes jumping/falling. Just visual glitch
  • I forgot some

Planned features:

  • A lot
  • And many more

Working so far:

  • Placing few machines
  • Hiring workers
  • Importing/Exporting resources/finished products
  • Producing few products
  • Workers operate machines and distrubuting resources using Forklift.

Instructions to play:

Typical production line setup is:
Depalletizer > Conveyor > Unboxing Table > PCB paste machine > Conveyor > PCB Pick & Place machine > Conveyor > Reflow oven > Conveyor > Boxing table > Palletizer
While input is Calculator PCB (Blank) and output is Calculator PCB (Complete)

Nothing else can be processed at this time.

Feedback I'm looking for:

  • Unexpected behaviour of implemented features
  • Crashes
  • Deadlocks
  • UI problems - UI just sucks, I know, but it should work, somehow
  • Performance problems

Feedback I'm NOT looking for:

  • I want feature ABC
  • I want feature XYZ
  • Graphics sucks
  • UI sucks
  • It just sucks
  • This post is long or sucks

Instalation instructions:

  • Use Itch.io App for best results


Version 120917-0840 is out now.

Changes and fixes:

  • Resolved major issues with queueing of items on angled conveyors (Conveyor Belt Right and Conveyor Belt Left)
  • Removed limitation causing that only firstly placed Forklift Parking Zone is used for parking.
  • Improved pathfinding around machines with operator
  • Some little fixes and improvements

Version 180917-2328 is now out! More on Devlog:

We already have a wiki, where you can currently find 12 articles about some stuff you can find in Factorico. More coming!

+ Updated first post.

(+1)

Hi! Are you aware that your game name is almost identical to the popular and similar game Factorio? Because that could cause some friction.

(Edited 1 time)

Hello, I am aware of that. Well, while I was thinking about name, I had considered many options, but most of them ended up in trash right after checking domain name availibility, even when checking for many non-com domains, some of them very expensive.  As I wanted name including "FACT", not just as a reference to factory, which plays a key role in my game, but also as reference to manufacturing in general. While checking for other existing software, not limited to just games, but including proffessional manufacturing process management and visualisation applications, not many options were left on table. And there is many companies who include "fact" in their names... I guess, that Factorio creators had a same trouble and probably every whatever-creator online is facing this issue.  Internet is a huge place and there will always be some friction.

So while taking existance of Factorio game in to consideration, I ended up with Factorico anyway, since it met most of my needs and online requirements (available domain, google results and so).

It is hard to say, if one letter/+10% difference  in name is enough to distinguish two "things" from each other. From internet user's/gamer's point of view, I would say it is okay in 2017, since we probably type, copy&paste, link, tag and hashtag more than we speak about internet content, so I think this limits confusion and friction, but ofcourse, not completelly, which is not easily possible. If I forget about online world for a moment, I prefer Factorico to be seen more like "Factory Co". (And you guessed it, factory.co domain is in use ).

If I return to Factorico vs Factorio game similarity, the only thing that both games have in common is "fact" in name and a fact, that they both have something to do with manufacturing. It will be more and more obvious that Factorico is different kind of game as development will progress more.

Sure, someone could just think that I just want to parasite on other project, this is a rip-off and so on, as we can see with Xcraft or CraftY titles (now I wonder if Xcraft and CraftY actually exists). Nowadays, the "craft" word have became something, that many, not-only, block based world games have in common, but many of them are focusing on completely diffrent mechanics and feature sets. But if someone is still thinking that,  lets just agree on fact, that it just shows success of Factorio.  What can be more success proving than people being inspired by your work or copying it? (well, more success proving probably is that you had became rich in process).

I am sorry for a lenght of my reply, but I wanted to express my thoughts on this definitely good topic and show "behind the name" stuff, while answering some of possible questions, which may arise soon or later.

Thank you for your feedback. Have a great day.

(+1)

Wow thanks for your story from behind the curtain. I like the FactoryCo idea, I didn't see that. I know you don't intend to "parasite" off of Factorio. Your game is clearly unique. Also Factorio will surely get some traffic from you too! Good game names are often hard to find.

(Edited 2 times)

When time comes to stylization and some branding, I would like to play with FactoriCo idea, to see if it is any good and usable. Complete PepsiCo rip-off! 

By the way, thank you for coming back and taking time reading through.

I wonder if this topic got your attention just for name or if you actually tried Factorico? You made first reply since topic was posted and my project went public, so I am kind of confused with that. Maybe this project just sucks and there are no replies because I do not want "this suck" comments or there is another reason unknown to me.  :-)

yeah I have way too little time to play currently. I just saw the name while browsing at work. There are hardly any replies at itch.io (I don't get any either) so don't worry.

(Edited 1 time)

Version 210917-1155 is now released.

Changes and Fixes:

  • Workers can now be fired, so you can get rid of them. Just left click on worker and click appropriate button. If worker is performing some task, he will leave after finishing it. Context menues CANT be closed yet, other then selecting some option. Will change with future update(s)
  • Fixed issues with task requiring forklift were not terminated properly, which could lead to task being repeated again and again.
  • Fixed forklift unparking procedure from parking zone and obstacle avoidance around it. Still not perfect, but works.
  • Added messages (at bottom of the screen) informing you, not just, about state of Export and Import orders.
  • Messages can be removed by clicking on them in extended list. Does not always work at 100%, will be fixed with next update.
  • Calculator case parts should be now correctly delivered on Pallet in boxes. Still no machine is using them, yet.

+ Updated first post.