Educational games have always gotten a bad wrap. With the most famous games either being aimed to an extremely young demographic or being of shoddy quality, having an "educational" tagged with your game usually meant a death sentence for your game.
With the original MathMeister, my first ever completed game, I was intending to change that perception. However, it would take a bit more experience in Unity to finally build a game that had gameplay deep enough to be fun.
Enter Advanced MathMeister.
The game is simple to play. You have a 5 x 4 grid that contains white number blocks and black equation blocks. The aim of the game is to string these blocks to form calculated answers which are then added or subtracted to a reserved number (called in game as "your number"). By making "your number" equal to the randomly selected goal number at the top of the screen, you gain points. You select blocks by simply tapping them, and if a valid equation is produced then the appropriate addition or subtraction button will appear. This button will be dictated by if your number is higher or lower than the goal number. Finally if you want to get a new set of blocks, simply tap the "shuffle" button.
In addition to the base time attack mode, Advanced MathMeister features 3 other game modes, all of which do something different with the basic gameplay. The first mode utilizes the game's SFX system to give you hints on a goal number you can't see. The second mode has a set move counter which limits the number of calculations you can make. And the third mode is a 1-on-1 battle with a CPU opponent.
Thank you for reading. Advanced MathMeister is only my second game, and I'm happy of being able to extend the original concept from the first MathMeister this far. There are some hidden gameplay elements I haven't written anywhere, so be on the lookout for them.
Have fun!
You can download this game from this link: