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Steamworks.gml example

Sample project for Steam-based networking for GameMaker. · By YellowAfterlife

example for enemies , bullets or any item

A topic by Legend 888 created May 16, 2021 Views: 107 Replies: 4
Viewing posts 1 to 3

could you make an example to send enemies, bullets or even items packets

Developer (1 edit)

Perhaps if someone pays me a few hundred dollars to sit and do that for a day instead of my actual work

I apologize for asking too much, but is a little frustrating how popular is gamemaker now and there is too little to none about networking and steam p2p system on the yoyo games website. And I thank you for the example on this website it actually helps a lot but for now I think I'll stick with a singleplayer videogame this thing of online is far complicated for me and is driving me crazy . Anyways, thanks for replying.


This had been the issue for as long as the extension existed really - although it’s “the” extension for implementing Steam networking, but it’s been really hard to get anyone to support the development - at most people are willing to pay for functions that they need, and some have made minor contributions to the extension, but the rest is at my expense. Some people even got a permission from me to make a paid course, and nothing came out of those either.


Well, your example actually helped me and with some work of my brain I actually could make what I wanted and it worked; probably not the best way but what matters for me is that it works. I made a lil donation (I just felt bad for using it and not give support I am not rich or have a lot but I donated what I thought it was fair :D ) for the example and I hope that in the future more people come and support this project because is 10/10 and probably the only example in the internet right now as far as I searched.