Hello everyone! We're a game/level designer and a programmer working on a promising puzzle game.
The scope of the game is pretty small and we want to ship it around Fall. The concept is quite simple: you use an arsenal of bombs as well as mechanisms in the environment to push the robot to the stage clear, unlocking the next level. This mix of goofy physics and puzzles is feeling pretty good and we're very optimistic about the project.
We actually had an artist, but he had to leave: he will not have time for the project anymore because of his job. So there is already an artistic direction that you can get inspiration from!
The project is a rev share. You'll get a fair split if we commercialize the game. Once again, the scope being pretty small, we're pretty sure this game will be shipped this year, so if it's successful, you'll see some bucks in the near future.
Here are some links to actually test the game. Some things have changed since then, like the camera system that felt bad.
You can play the game here: http://rioust.iiens.net/BuildCountdownWEB/
Here's a video if for some reason the WebGL build doesn't work on your PC.
Thanks for your time. You can contact me on Discord: Rhum#0895 or by mail (lucas.rioust@gmail.com).