Hey guys/gals. I'm working on the new WBG Core crafting system and I'm at a bit of a design delay. I'm not sure how to design this section or what would be best design wise without confusing players. It your already confused, I'll briefly explain what the WBG Core system is etc. If you already know, please feel free to skip that section.
What Is WBG Core System?
WBG Core system is a "Ecosystem" that allows players to access their WBG account information such as:
- Log In
- Serial Key/Product Key
- Settings (Sound, Account, Controller, etc.)
- Community (WBG News, Events, Sponsored Streamers, Apply for job etc.)
The system is in every White Box Gaming product. that is version 1.2 or higher. Basically its a website baked into all our games for players to easily access their account and items etc. Currently we are expanding this system to include several new features.
Question Of The Day:
As stated above, we are working on adding the new crafting system so players can craft items when they play any WBG product. Which of course is awesome. However, it could be confusing to some so we need feedback. Currently, you can not craft an item until you find the recipe for that item. So I have placed giant "Locks" on the screen to indicate the recipe is locked in the crafting menu. We also added a identical Inventory system that shows all the items without locks. This is where it may be confusing. So I decided it might be better to combine player inventory with player crafting.
So that's the big question, should we keep inventory and crafting separate or combine them? Below are screen mockups to display the differences:
figure 1: Crafting Screen with Locks no inventory
Figure 2: Inventory
Figure 3: Combined Inventory and Crafting
Figure 4: Combined Inventory and Crafting with small locks
I added a new version of the combined systems in figure 4. I think figure 4 has the best balance but I wanted to ask the players and other devs their thoughts before I redesign my entire craft system. It took me about 3 weeks to get everything built so far. Just wana make sure It looks good and easy for players to use/understand. Welcome your thoughts good or bad.