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Looking for feedback on my Visual Novel demo

A topic by Danielle's Games created May 05, 2021 Views: 293 Replies: 5
Viewing posts 1 to 4
(1 edit) (+1)

Hello all,

I've been adapting an e-book of mine into a Visual Novel and there's currently 7 chapters available.  I'm looking for feedback on the demo in general.

danielles-games.itch.io/i-know-you-but-how-visual-novel






Hi Danielle, 

Played your game for a while now:) Few aspects you might want to consider: Regarding the design, the faded background might be great sometimes - really loved the piano scene for example, but I think that with people you should consider a different method to make them more concise and relatable. Regarding the actual text, you might want to separate the longer paragraphs to several windows, those are harder to follow. Also maybe allow some keyboard interaction? for example press enter to continue to the next paragraph? Anyway I had a lot of fun playing your game, thanks for sharing!

Hope this review was helpful:)

Shifful Studio

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(+1)

Hi Shifful Studio,

Thank you for your feedback.   First off, I'm glad you really liked the piano scene and had a lot of fun playing my game.  Second, in regards to making the design more concise and relatable,  do you have any suggestions?  Is it the scenes where the characters aren't in a room that you're talking about?  For instance, with the forest, do you think it would be better if there was one or two larger and closer trees?  Also, thank you for letting me know the issue with the longer paragraphs.  I can definately change that.  As far as the keyboard interaction, I didn't even think of that.  Thank you for that suggestion.

Hi Danielle, I actually think the backgrounds are great, but for me the characters should stand out more in front of the faded backgrounds, so you might want to consider making them less faded. Hoping this makes more sense:)

Glad you enjoyed the review:)

(1 edit) (+1)

Hi Shifful Studios,

I'm glad you think the backgrounds are great.  So, if I'm understanding you right, you think the characters that are smaller should be bigger?  I can definately do that.   My thought with making the characters, who don't have dialogue, smaller was so that you would know who was "saying" it.  Also, I was trying to fit all of the characters associated with that scene, in the scene.  The thing is, though, originally I had it so that only the character "speaking" was on screen and larger.  I'm thinking I should change it back to that.

Edit: Actually, after thinking about it, and looking things up, I'll go and try and make my 2d characters look 3d.

Ok, so, I've made a couple of updates to the demo.   I went and added some depth to the characters,  as well as went and broke the long sections of text into smaller paragraphs.