Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Serpentes: Snake with perks and a cool scoring/upgrade system

A topic by Virtually Competent created Jan 11, 2016 Views: 896 Replies: 1
Viewing posts 1 to 2
(1 edit)

I wish I could select multiple tags cause I feel like this one touches on all of them!

Serpentes is like the classic snake game you used to play on your Nokia phone, but with modern day design sensibilities. The game has this almost roguelike system in which each play reconfigures the way the reward progression works, and the more I played it, the more obsessed I got with finding the optimal way to utilize the rewards and get higher scores (which in turn unlock more starting "perks"). I lost a weekend of productivity to this game and don't regret a thing.

My high score was somewhere around 6,000 I think (I unlocked all the perks) and I had to force myself to put it down at that point. I'm also a big fan of the pricing model (you can play the full game for free, but a one-time payment of $2.50 lets you start with two perks instead of one for better scoring potential).

Try it out and let me know if you beat my score!

Eric Neuhaus (@donkeyspaceman)

The saturated colors, arcadey sounds, and diptych of grids created a nice space to explore the logic of. I was interested in identifying the items I could unlock. Limiting those discoveries with dexterity and attention-bandwidth gave the knowledge some esoterism. I played five or so games just to see what I could understand about the unlock-grid and what those icons meant. I think it was an odd choice to not show the upcoming unlockables. Keeping the results a surprise makes sense when you reach the obstacle-column, but the sense of risk/reward would benefit from allowing the player to see the upcoming boons.