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A member registered Jul 18, 2014 · View creator page →

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I'd be interested in this being converted to WebGL.
To be honest I don't remember what it is, but apparently I liked it enough to put it into one of my collections.

quite nice

8.3, I'll take it.

I love how the character has an observation for so many objects and sections.

I enjoyed exploring.

This reminded me of a game I made a while back so it was neat to me to have a reason to go back and play it.

I love the colors and the flora and the fauna.

Thanks for playing. You made it to the end. Making the ending explicit didn't feel right when I was making the game even though I realize that it inconveniences and confuses the player. It was interesting for me to watch you play this game.

That took a turn.
Pretty creepy.

I didn't get far, but I enjoy how the sparse parts all feel so lovingly placed. I love custom-jobs.

The little ghosts that pop out from behind things and giggle are so friggin cute.

I like how it kinda feels like a runner, but you have to chose doors which causes a lot of anxiety.

Pretty neat. I don't think I've played a horror-game with rooms that shuffle. It works well.

The Fresh-Maker can get so REAl sometimes.

I feel like Cherami has brought the corruption in! But Cherami is not a monster!

There is a real hint at "belonging" and the chain of kindnesses that lead you to it.

"Haha het!  hehehehe"


I just love that wobbly green pole at the start of the game. 

I also enjoy how it feels kinda like when you start doing bumper-cars and are like "There isn't much to do besides build up speed and hit things and lean into my turns in anticipation." It captures that feel well for me.


I've been watching a lot of videos about developing compassion for all sentient beings lately. The visualization of just scrolling further and further out so that these arms can greedily include everyone is pretty novel and fun.


Peace for others

I'm good, thanks.

I think I won in three moves.

thanks for playing.

I enjoyed this. I've been meditating a lot and reading about wu wei and such, so I tended to think the game was going in that direction. But the critique of the heroes essentially being that they had emptied their personalities threw me for a loop since that is the type of thing I was expecting the sage to encourage!
Then it started reminding me of the film Booksmart because the moral seemed to be similar in a way, but the rhetoric of the game then went back towards some sort of "focus on yourself" message at the end.
This back and forth was interesting for me. It felt similar to the conversation, analysis and theorizing that has been going on with me over the past month or so.

I enjoyed this. It felt wholesome and I like the art for Mr. Shay a lot.

Possible bug?
Once I moved back into my old bedroom I could hear a new song start playing but the screen just remained black.

I may have had a hard time figuring out the controls. The only button I found to do something was the right-click to move the character around. So the game for me is walking this person around the cabin which contains some unlit firewood and a surreal looking wooden door in the middle of the room. I does have a bit of a horror vibe and I felt anxious walking around not being able to interact with anything but player-position. I did notice some marks on the wall. The experience was anxious and mossy.

Thanks for playing!

This format is neat. Now I'm wondering if I can accomplish what I want to accomplish with nothing more than parallax.

Nice sweater Dennis.

wonderful comparison.

Even though it feels contextually intimate, it felt relevant for me.

I like the fields of generality which form after seeing a bunch of iterations. It becomes not one day, but the common activities, places, and people which form a lifestyle.

What a cute concept. It  works well.

I struggled to close the door and simply could not flip the sign even though every once in a while it moved a bit.

I like it. The thumping is particularly unrelenting without feeling dangerous or threatening.

It's got an alchemical drawing kinda feel which I'm always a sucker for.  I like how it feels like a single page and there are only a few objects arrange with symmetry in mind. 

It's also interesting for me to think about how the game presents options. The way the beginning establishes a feeling of being trapped like a greedy brat in a fable and then the game offering methods of escape that don't feel like freedom.

I like the toyness of it. It has a similar appeal to moving a vinyl record back and forth even though it doesn't affect pitch here.

I'm into it.

I enjoyed visiting this space.

Loved it.

I love that too.

Thanks for playing.