I've been enjoying FARA recently and wanted to give a few comments on what I've found out so far:
- Hiring mercenaries is mandatory for an Insight/Finesse ranged build, to keep you out of melee range while you rain destruction from afar. Otherwise, without allies, you're pretty much dead as soon as something gets into melee range, and if you dash away your enemies simply follow suit. Sadly, bashing enemies with your staff is, of course, ineffective.
- Can't figure out how to complete the "missing child" quests? I can never find the child in the specified location, and usually abandon those quests. Are you meant to search (search command) the last known location of the child, or is the child simply not guaranteed to be in the targeted location, and may be in the surrounding area instead? Or a combination of the two?
- Escort quests seem very profitable, with a guaranteed artifact as reward, if a bit dangerous, as well as requiring you not to hire more than one mercenary, which is a significant hit to your overall power. It also appears to be a good idea to escort them directly to the desired location, without detours, as they're likely to die otherwise, particularly in dangerous quest locations. You could give them a weapon, of course, but then you'll lose it when you complete the quest.
- Certain pieces of equipment seem to be extremely fragile, especially anything made out of cloth- masks, kilts, etc. I've looted a full set of rune-infused cloth clothing in between towns and had them destroyed before I arrived. I've concluded that the best approach with such equipment is to immediately salvage them for the runes.
- Blights are an interesting and flavorful part of the game, and I appreciate the wide array available, but it's quite punishing to not only receive a permanent negative condition but lose all of your equipped items, which are usually the best equipment you have available, and your party members, who usually also have the second-best equipment you have available. Invariably, I take a look at the blight I received, the equipment I have left in my inventory, and commit suicide anyway- there's a certain point where it's painful to continue, and I'd rather just start a new game. This also leads to a strange strategy of unequipping all of your items if you think you're going to die, although I can't tell if that's intended or not. The only thing I can say is that, perhaps, the owner of a character with nine key fragments might look at things differently...
- How do you tame animals? The only information I've found is that you need to give food to creatures to tame them- what counts as suitable food? I've found dishes in supply crates, but the Chef and Alchemist class flavor texts also seems to suggest that you can cook meals as well- how is this possible? Finally, I'm assuming that you can only tame certain animals- I've seen NPCs riding Moose and Horses, and Pug the Mage in their reply to my Spellthief Bug post mentioned Grizzlies as well. Are tamable animals found in the wild?
Well, I think that's it; I'll add some more comments if I think of them. All replies appreciated!
Edit: I see hunger and thirst were removed; I was wondering about that.
Edit #2: I upgraded my Crystal Wand to Refined quality, and the attribute bonuses didn't increase? What's up with that? Also, I see that different items require more or less material depending on their size which makes sense. However, for example in this hierarchy: Staves -> Sceptres -> Wands, are the heavy-attack effects of Staves actually objectively better than of Wands? I haven't played long enough to know how useful the different effects are objectively, though it seems like the elemental attunement reduction of Staves would be more useful than the elemental absorption effect of Wands, if you've already infused your weapon (for this reason I'm slightly regretting upgrading my wand, but I'll probably upgrade it to Artisan anyway since I've already used up a toolset). This, of course, applies to other equipment as well. Thanks!
Edit #3: My mercenary, Joniqua, keeps entering "droping" status right now, where they drop anything they're holding. I can't get them to wield anything. How do I fix this? I'm considering just firing them, given that they're only an amateur mercenary...
Edit #4: Apparent bug, my water-infused Crystal Wand doesn't heal me at all when I heavy attack, even though I get the message. Haven't been able to test it with melee weapons.