Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

[Feedback Required] Balls of Steel - First Testplay possible

A topic by DonPuno created Apr 24, 2021 Views: 181 Replies: 2
Viewing posts 1 to 2

Hello Rocketeers,

Before I describe to much, and you just wanna play, please find the link to gaming page as follows:

https://rocketman-gaming.itch.io/balls-of-steel

I would be happy the get feedback to the following topics:

  • Controls
  • Scoring System
  • Music and Sound FX
  • Level Design

Im happy to get some feedback from you guys!

--------------------------------------------------------------------------------------------------

Background:

I'm honored to present you the first game of Rocketman Gaming. Balls of Steel. The title was developed in the Unity Engine and took around 4 months.  So to say from zero knowledge how to use Unity until this version.

Basically this game consists of Platform-, Skill- and Puzzle-Elements combining everything into a final score for comparing and battleling with your friends. If you'd like to know more about the way the game was created it, just let me know. If you have any suggestions for improvement, please let me know. If you have any ideas for a cooperation project, just let me know. I'm open for new and interesting projects at any time, especially if you're interested in solving Engineering Problems with a game engine like Unity. ;-)

Now let's start with the important facts.

Rules:

  1. You have an infinite amount of lifes.
  2. The more lifes you need the less will be your final score.
  3. Collect the blinky cubes to raise the score.
  4. Push the bluish objects into the black space to raise the score.
  5. The less distance you travel, the more final score you will get.
  6. Be ready for suprises.

CAUTION:

  1. Take care of the towers!
  2. In Cube-Shape towers can not hurt you, since Cube-Shape is super massive.
  3. Game is finally over when no health points are left or if you reached the level's end.

Controls:

Feel free the adjust the acceleration slider to the value you need. If you'd like to use the gamepad optimized control, just click the checkbox in the Game-HUD. Check the last screenshot for the place where you can find the checkbox and the acceleration slider.

Keyboard:

Keys

Move

WASD or Arrowkeys

Shape Change

Q or E

Extra Speed-Up

SPACE BAR

Pause Game

P or Escape

Command

Until now, the game has exatly one level. If you'd like to see more or you have ideas for a level design, just let me know.

I look forward to your feedback.

Greetz, Michael

(+2)

Hi Michael! 

Played your game for a while, here is my short review (tried to refer to your topics):) 

First let me just say that I really enjoyed your game, and with some touch ups I think it could be great.  Second, Music is pretty good, maybe add some more sound FX when you hit the blue cubes or when your ball fall into space for example. Third, regarding the controls, I think something is a bit off there, the forward movement of the ball wasn't the natural forward I expected it to be - maybe add buttons to rotate the camera? or somehow indicate the ball direction? Forth, The score, I didn't really understand it, but it seems to be working for me so I wouldn't change it for now. And last, the game design is great! Loved the orange boards that I could push to cross over to the next platform :)

I hope this review was helpful :)

Feel free to ping me on Twitter (@ShiffulS) and I'll share your game :) 

Shifful

Hi Shifful,

many thanks for your kind review!

I like your ideas. I already had this expectation that the controls feel a little bit off. When I presented this game to some of my friends they told me same. Have you tried to activate the "Gamepad controls" in the HUD of the gameplay? There you can change the way the direction vectors for the ball. In the final game I will fix this completely, maybe I'll let a kind of option entry for those who prefer the direct axis control. With indicating the direction could be interesting, I'll think about a solution.

Regarding the score, I tried to explain it within the game with the prompts you'll get in the beginning. For example, the more distance you travel, the less points you'll get. When you lose a life, you lose also points and so on...

Thank you for kind offer for sharing my game on your twitter account. I'll come back to you later. Promised! =)

Michael