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Hi Shifful,

many thanks for your kind review!

I like your ideas. I already had this expectation that the controls feel a little bit off. When I presented this game to some of my friends they told me same. Have you tried to activate the "Gamepad controls" in the HUD of the gameplay? There you can change the way the direction vectors for the ball. In the final game I will fix this completely, maybe I'll let a kind of option entry for those who prefer the direct axis control. With indicating the direction could be interesting, I'll think about a solution.

Regarding the score, I tried to explain it within the game with the prompts you'll get in the beginning. For example, the more distance you travel, the less points you'll get. When you lose a life, you lose also points and so on...

Thank you for kind offer for sharing my game on your twitter account. I'll come back to you later. Promised! =)

Michael