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A topic by Logophil created Jan 08, 2016 Views: 218
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Hi fellow developers,

I've been working on XENOMARINE, a sci-fi graphical roguelike for about a year now. I recently released a demo version on, consisting of the first five fully-featured levels. I think this nicely illustrates it's gameplay potential. I've had some fun moments playing it myself, e.g deciding whether to use my last grenade/stimpack/bit of shotgun ammo after getting surrounded by aliens, or just about making through to the next medibay after losing all my medikits!

I now have to complete the design of the remaining aliens, weapons and levels, as well as perfecting the user interface. Any feedback at this point would be much appreciated, and may well help shape the future of the game!

Here is a screenshot:

All feedback very welcome!